volume 35, issue 4, P1-16 2019
DOI: 10.17576/jkmjc-2019-3504-01
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SF. Luthfie Arguby Purnomo, SF. Lukfianka Sanjaya Purnama, Lilik Untari, Nur Asiyah, Novianni Anggraini

Abstract: This study revisits Hymes' ethnography of communication for game avatars, functioning as a communication nexus connecting games and gamers. Hymes formulates his ethnography of communication into SPEAKING (Settings and Scenes, Participants, Ends, Act Sequences, Keys, Instrumentalities, Norms, and Genres) and this formula deems to be unfit to explain how game avatars communicate. Implementing Klevjer's prosthetic telepresence (2012) to analyze sixty-two game titles, it is revealed that SPEAKING requires an exten…

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