2006
DOI: 10.1177/1555412005281404
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Game Studies Now, History of Science Then

Abstract: This article compares the growth of history of science as a discipline to the situation faced by game studies today. What can researchers learn from the elevation of the history of science to an established discipline and profession that might help scholars understand the situation of game studies? And why are game studies today being talked about in ways similar to the rhetoric that accompanied the history of science in the 1960s and 1970s? The author suggests that the growth of history of science then and ga… Show more

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Cited by 14 publications
(6 citation statements)
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“…In the first issue of Games & Culture , in 2006, Henry Lowood compares the current development of game studies as a research field to the emergence of the history of science as a discipline during the 20th century (Lowood, 2006). Both fields took shape via externalization .…”
mentioning
confidence: 99%
“…In the first issue of Games & Culture , in 2006, Henry Lowood compares the current development of game studies as a research field to the emergence of the history of science as a discipline during the 20th century (Lowood, 2006). Both fields took shape via externalization .…”
mentioning
confidence: 99%
“…The first emerges in light of past and ongoing efforts across the wider gaming and new media research community to challenge stereotypical views of game, play and new media such as waste of time, of money, and entertainment-centered (e.g. Boellstorff, 2006;Castronova, 2005;Bogost, 2006;Fine, 1983;Lowood, 2006;Malaby, 2007;Mayra, 2006;Pearce, 2006, Turner, 2006a, Yee, 2006. Our first goal was not so much to justify the study of games and new media practice in China itself, rather to provide a new vantage point to consider the mutual reliance of game play and the production of value and meaning.…”
Section: Resultsmentioning
confidence: 99%
“…They are not simply variations of something else but a thing of their own, a thing worthy of academic study. It might even be that the disagreements and struggles with self-identification are a normal part of an academic discipline trying to define itself (Lowood, 2006).…”
Section: A Brief Look At Game Studiesmentioning
confidence: 99%