2011
DOI: 10.1177/1555412011402678
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The Promise of Play: A New Approach to Productive Play

Abstract: Games are woven into webs of cultural meaning, social connection, politics, and economic change. This article builds on previous work in cultural, new media, and game studies to introduce a new approach to productive play, the promise of play. This approach analyzes games as sites of cultural production in times of increased transnational mediation and speaks to the formation of identity across places. The authors ground their explorations in findings from ethnographic research on gaming in urban China. The sp… Show more

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Cited by 21 publications
(14 citation statements)
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References 35 publications
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“…Imagination and mythological discourse influenced by literature and the film industry are only found in hybrid titles. In the words of Lindtner and Dourish (2011), the medieval past has given way to the promise of play for many gamers, unleashing the imagination and facilitating the interplay of cognitive processes and mythological discourses for both developers and players. Note.…”
Section: Discussionmentioning
confidence: 99%
“…Imagination and mythological discourse influenced by literature and the film industry are only found in hybrid titles. In the words of Lindtner and Dourish (2011), the medieval past has given way to the promise of play for many gamers, unleashing the imagination and facilitating the interplay of cognitive processes and mythological discourses for both developers and players. Note.…”
Section: Discussionmentioning
confidence: 99%
“…Current formulations of globalization show less tendency to assume a monolithic and homogenizing globalization; more attention has been given to the active interplays and interactions between global, regional, national, and local forces (Carlson & Corliss, 2011;Dyer-Witheford & de Peuter, 2009;Liboriussen, 2016;Lindtner & Dourish, 2011;Martin & Deuze, 2009;Shim, 2006). If the global and the local are conceived as two extreme opposites along a continuum of cultural appropriation, the regional and the national should be located somewhere along this continuum (Fung, 2007).…”
Section: Literature Reviewmentioning
confidence: 99%
“…Woven into webs of technologies, economic change, politics, cultural meaning, and social connection, China's online game industry is also bound with forces at multiple levels (Ip, 2008;Lindtner & Dourish, 2011). As a nation with a huge number of Internet users and an authoritarian government, China is not only massive terrain for the local development of the online game industry, but it is also a target for regional and global players (Ernkvist & Ström, 2008;Liao, 2016;Liboriussen, 2016;Wirman, 2016).…”
Section: Literature Reviewmentioning
confidence: 99%
“…After playing Journey to the West for almost a year, someone hacked into Lien’s account and drained all his credits, which was not uncommon in Chinese online gaming (cf. Lindtner and Dourish, 2011). Frustrated, he switched to another game called tian-long ba-bu , based on a martial arts-themed book series of the same name.…”
Section: Gaming Alonementioning
confidence: 99%