2018
DOI: 10.31237/osf.io/uep74
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Real-time hermeneutics: meaning-making in ludonarrative digital games

Abstract: Digital games are a relatively new medium. While they have been around for over half a century, they only became a major part of the culture relatively late. Like every other medium before, games also have struggled to find an expressive language of their own. Some of the expressive styles of other media are still relevant for games, but new ones have to be created specifically for videogames.This dissertation is a study of how ludonarrative videogames, videogames that combine game elements with narrative elem… Show more

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Cited by 7 publications
(8 citation statements)
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“…Gaut, 2000; Tavinor, 2009, pp. 175–180; also Arjoranta, 2015). There is a checklist of structures, the more checks the likelier it is that something is a game.…”
Section: Ten Points Of Interestmentioning
confidence: 96%
“…Gaut, 2000; Tavinor, 2009, pp. 175–180; also Arjoranta, 2015). There is a checklist of structures, the more checks the likelier it is that something is a game.…”
Section: Ten Points Of Interestmentioning
confidence: 96%
“…if she knows nothing about Padua, for example, she might assume that it is some fantasy city or country. To discuss the relationship between virtual worlds (and digital games) and actual contexts, it is therefore worth referring to hermeneutics, especially to ideas such as resonance and implied authorship (Apperley, 2010;Arjoranta, 2015;Grace, 2020;Van de Mosselaer and Gualeni, 2020). This requires looking at digital games and virtual worlds as analogous, at least to a certain degree, to texts in the hermeneutic understanding of the term (Arjoranta, 2015).…”
Section: Brief Notes On Digital Games and The Actual Worldmentioning
confidence: 99%
“…This suggests that the playing of a particular game-when it is approached with the intention of having it put into historical context-makes it a markedly different play experience. Arjoranta (2015) distinguishes between two types of hermeneutic relationships a player may have with a video game. He calls the first one real-time hermeneutics, which is the "interpretation that is necessary to continue playing the game," referring to the constant interpretative process the player engages in, to understand what happens on-screen (Arjoranta, 2015, p. 65).…”
Section: Historical Play Nostalgic Play and Retrogamingmentioning
confidence: 99%