This article outlines the creation of computer game platform and media format Linked Open Data (LOD) controlled vocabularies by the Game Metadata and Citation Project (GAMECIP). We discuss the need for more consistent and accurate information in computer game library records, define what we mean by "platform" and "media format", and then elaborate on our research process and issues encountered along the way. Our vocabularies were constructed with the Simple Knowledge Organization System to take advantage of its properties and hierarchical structure. After describing our LOD schema in detail, we conclude with a discussion of future work and a call for more collaboration.
This article compares the growth of history of science as a discipline to the situation faced by game studies today. What can researchers learn from the elevation of the history of science to an established discipline and profession that might help scholars understand the situation of game studies? And why are game studies today being talked about in ways similar to the rhetoric that accompanied the history of science in the 1960s and 1970s? The author suggests that the growth of history of science then and game studies now has been fueled by similar motivations and strategies. These reflections on the history of science suggest there is nothing about such divisions that dooms or even threatens the growth and eventual success of this new discipline.
scite is a Brooklyn-based organization that helps researchers better discover and understand research articles through Smart Citations–citations that display the context of the citation and describe whether the article provides supporting or contrasting evidence. scite is used by students and researchers from around the world and is funded in part by the National Science Foundation and the National Institute on Drug Abuse of the National Institutes of Health.