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2016
DOI: 10.35790/ecl.4.1.2016.12103
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Gambaran nyeri kepala pada mahasiswa pemain game komputer di Fakultas Kedokteran Universitas Sam Ratulangi angkatan 2012

Abstract: Headache or cephalalgia is a sensation of pain on the head to neck. Headache is divided into primary headache disorders and secondary headache disorders. Playing computer games is one of the university students’ usual activities. However, it can be a risk factor contributor for both types of headache. This study aimed to obtain the headache patterns and representations among university students who played computer games. This was a descriptive study with a cross-sectional design using questionairre . The sampl… Show more

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Cited by 4 publications
(3 citation statements)
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“…Research Article elektronik juga sangat mempengaruhi kualitas tidur seseorang, seperti akses internet, peralatan elektronik yang ada di kamar tidur seperti televisi, gadget, dan komputer (13) .…”
Section: Selain Faktor Aktifitas Sosial Faktorunclassified
“…Research Article elektronik juga sangat mempengaruhi kualitas tidur seseorang, seperti akses internet, peralatan elektronik yang ada di kamar tidur seperti televisi, gadget, dan komputer (13) .…”
Section: Selain Faktor Aktifitas Sosial Faktorunclassified
“…Kualitas tidur yang buruk dapat disebabkan oleh aktifitas sosial, karena pada usia dewasa muda seseorang sedang berada di puncak keaktifan dalam aktif sosial. (10) Konsentrasi berasal dari bahasa latin centrum yang berarti poros, pusat dan titik tengah lingkaran. Jadi secara bahasa konsentrasi diartikan sebagai kegitan memekatkan atau memusatkan.…”
Section: Pembahasanunclassified
“…Several activities like working at the office or getting entertainment like playing video games can cause a person to have a dependency in using a computer. Adolescents certainly have a dependence on the use of computers to play video games 1 . A survey reported the average duration of computer use in 1 week in the student population was 10.5 hours in 2000 and continued to increase to 22.7 hours in 2009, this increase can be attributed to technological advances 2 .…”
Section: Introductionmentioning
confidence: 99%