2005
DOI: 10.1145/1061347.1061352
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Fast multi-level adaptation for interactive autonomous characters

Abstract: Adaptation (online learning) by autonomous virtual characters, due to interaction with a human user in a virtual environment, is a difficult and important problem in computer animation. In this article we present a novel multi-level technique for fast character adaptation. We specifically target environments where there is a cooperative or competitive relationship between the character and the human that interacts with that character.In our technique, a distinct learning method is applied to each layer of the … Show more

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Cited by 13 publications
(12 citation statements)
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References 21 publications
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“…When adaptive behavior of machines is concerned, the work presented in [9] where emotional learning and imitation are combined enabling a virtual character to quickly adapt online due to interaction with human user, is worth considering. Among one of various interesting applications of emotion adaptive approach is shown in [6] where software is created which automatically generates the Play-lists based on Listener's Mood.…”
Section: Literature Surveymentioning
confidence: 99%
“…When adaptive behavior of machines is concerned, the work presented in [9] where emotional learning and imitation are combined enabling a virtual character to quickly adapt online due to interaction with human user, is worth considering. Among one of various interesting applications of emotion adaptive approach is shown in [6] where software is created which automatically generates the Play-lists based on Listener's Mood.…”
Section: Literature Surveymentioning
confidence: 99%
“…Dinerstein and Egbert (2005) developed a custom multi-agent system with beliefs, desires, and intentions underpinnings, using a layered cognitive model [3]. They noted that their system was fast but also that a notable amount of CPU was required when using knowledge to make decisions on NPC actions.…”
Section: Related Workmentioning
confidence: 99%
“…Researchers in the area, such as [1] [2] and our previous work [3] [4] [5] [6] have seen significant success and it is considered an essential approach in work towards more challenging, unpredictable and player-centric games [7]. The games industry also consider learning and adaptation in games to be an important advance that is highly desirable for computer games in order to maintain their entertainment value [8] [9].…”
mentioning
confidence: 99%