2012 17th International Conference on Computer Games (CGAMES) 2012
DOI: 10.1109/cgames.2012.6314580
|View full text |Cite
|
Sign up to set email alerts
|

In-game adaptation of a navigation mesh cell path

Abstract: A fundamental requirement of non-player characters (NPCs) in today's computer games is to be able to move through a complex virtual world in an intelligent way. Pathfinding or path planning techniques are used by games developers to determine suitable routes, during gameplay, from a starting location to a goal position. These techniques make use of graphs to efficiently represent the game world. Navigation graphs can be created using different constructs, such as waypoints, navigation meshes and grids. Typical… Show more

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
1
1

Citation Types

0
2
0

Year Published

2017
2017
2022
2022

Publication Types

Select...
2
1

Relationship

0
3

Authors

Journals

citations
Cited by 3 publications
(2 citation statements)
references
References 6 publications
0
2
0
Order By: Relevance
“…They also accept access to a database of segmented images, create category-independent object segmentation hypotheses and do the same thing we do. Previous methods focus on local bottom-up processing [20][21][22]. Multiple segments of the figure ground will provide multiple hypotheses for object regions.…”
Section: Object Segmentation With Shape Priorsmentioning
confidence: 99%
“…They also accept access to a database of segmented images, create category-independent object segmentation hypotheses and do the same thing we do. Previous methods focus on local bottom-up processing [20][21][22]. Multiple segments of the figure ground will provide multiple hypotheses for object regions.…”
Section: Object Segmentation With Shape Priorsmentioning
confidence: 99%
“…In the initialization step, a road map-based optimization method is adopted. Similar to a conventional GPS navigation system or a path finding process for computer games [17,18], this optimization method first builds a road map (i.e., a grid of nodes and connections) in the routing environment and then uses it to find a convenient path for the harnesses. Typical path finding methods/algorithms, such as those implemented in GPS route planners, however, are able to find only paths that have one origin and one destination.…”
Section: D Routing Initializationmentioning
confidence: 99%