2013 International Conference on Signal-Image Technology &Amp; Internet-Based Systems 2013
DOI: 10.1109/sitis.2013.166
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MAS Controlled NPCs in 3D Virtual Learning Environment

Abstract: Incorporating intelligence and social behaviours into virtual worlds for learning is becoming more desirable in making them smart, adaptive, personalized, and therefore, more effective and engaging. Realistic non-player controlled characters (NPCs) are essential of a game world and are making the virtual world more real for players. This is true in video games where more interactive NPCs support the story narrative of a game, making the game more immersive, more convincing, but it is also true in other areas w… Show more

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Cited by 5 publications
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