2015 IEEE 23rd International Requirements Engineering Conference (RE) 2015
DOI: 10.1109/re.2015.7320449
|View full text |Cite
|
Sign up to set email alerts
|

Experience requirements in video games definition and testability

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
2
1
1
1

Citation Types

0
7
0

Year Published

2017
2017
2021
2021

Publication Types

Select...
3
3

Relationship

0
6

Authors

Journals

citations
Cited by 7 publications
(7 citation statements)
references
References 13 publications
0
7
0
Order By: Relevance
“…Traditional software products, called "productivity applications", are designed to accomplish one or more tasks as necessary elements of a non-entertainment endeavour (e.g. business endeavours) [6]. On the other hand, a game is more than software as it must enthrall the user with its mechanics, despite its foundation relying on a well-written software [7].…”
Section: A Game Testing and Its Particularitiesmentioning
confidence: 99%
See 3 more Smart Citations
“…Traditional software products, called "productivity applications", are designed to accomplish one or more tasks as necessary elements of a non-entertainment endeavour (e.g. business endeavours) [6]. On the other hand, a game is more than software as it must enthrall the user with its mechanics, despite its foundation relying on a well-written software [7].…”
Section: A Game Testing and Its Particularitiesmentioning
confidence: 99%
“…Games have different types of requirements [6]. Traditional test planning methods cannot satisfy the fun (entertainment and excitement) requirements [13].…”
Section: A Game Testing and Its Particularitiesmentioning
confidence: 99%
See 2 more Smart Citations
“…Callele et al 18 captured game mechanics and their associated experience requirements, which were treated as functional requirements.…”
Section: Game Mechanicsmentioning
confidence: 99%