2021
DOI: 10.1002/smr.2399
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Implementing game requirements using design patterns

Abstract: Game mechanics are high‐level descriptions of common game requirements; however, they do not provide any guidance on their code implementation. Nevertheless, their implementation involves high volumes of essential complexity, which in turn leads to the introduction of accidental complexity (long methods, code repetition, etc.). A possible solution to this problem is to map game mechanics to design patterns, in order to provide template instantiations that handle structural complexity. The aim of this study is … Show more

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Cited by 3 publications
(5 citation statements)
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References 36 publications
(48 reference statements)
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“…Game mechanics are the various actions, behaviors and control mechanisms afforded to a player within a game context [Hunicke et al 2004]. As game mechanics are often reoccurring among different games, recent studies [Nystrom 2014, Figueiredo 2015, Paschali et al 2021 attempt to relate game mechanics to DPs, in order to introduce template instantiations of game mechanics (for a summary, see Table 1).…”
Section: Background and Related Workmentioning
confidence: 99%
See 4 more Smart Citations
“…Game mechanics are the various actions, behaviors and control mechanisms afforded to a player within a game context [Hunicke et al 2004]. As game mechanics are often reoccurring among different games, recent studies [Nystrom 2014, Figueiredo 2015, Paschali et al 2021 attempt to relate game mechanics to DPs, in order to introduce template instantiations of game mechanics (for a summary, see Table 1).…”
Section: Background and Related Workmentioning
confidence: 99%
“…The book Game Programming Patterns [Nystrom 2014] reviews the GoF design patterns in the context of games. The author highlights a subset of the Gof DPs as having the most potential in game development: Observer, Command, State, Prototype and Flyweight.…”
Section: Background and Related Workmentioning
confidence: 99%
See 3 more Smart Citations