2021
DOI: 10.48550/arxiv.2103.06431
|View full text |Cite
Preprint
|
Sign up to set email alerts
|

A Survey of Video Game Testing

Abstract: Video-game projects are notorious for having dayone bugs, no matter how big their budget or team size. The quality of a game is essential for its success. This quality could be assessed and ensured through testing. However, to the best of our knowledge, little is known about video-game testing. In this paper, we want to understand how game developers perform game testing. We investigate, through a survey, the academic and gray literature to identify and report on existing testing processes and how they could a… Show more

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
3
1
1

Citation Types

0
6
0

Year Published

2021
2021
2022
2022

Publication Types

Select...
4
1

Relationship

0
5

Authors

Journals

citations
Cited by 5 publications
(6 citation statements)
references
References 28 publications
0
6
0
Order By: Relevance
“…Automating software testing is a long standing problem in software development. The problem is however notably different in video games when compared to other software [15,18,13]. Video games have attributes that most other software do not, they tend to present a narrative, have a rich presentation layer, and are highly interactive.…”
Section: Bug Identificationmentioning
confidence: 99%
“…Automating software testing is a long standing problem in software development. The problem is however notably different in video games when compared to other software [15,18,13]. Video games have attributes that most other software do not, they tend to present a narrative, have a rich presentation layer, and are highly interactive.…”
Section: Bug Identificationmentioning
confidence: 99%
“…Three recent studies [33,40,46] suggest that finding performance issues in video games is a relevant problem, according to both game developers [40,46] and players [33]. Nevertheless, to the best of our knowledge, no previous work introduced automated approaches for load testing video games.…”
Section: Threats To Validitymentioning
confidence: 99%
“…In a recent survey, Politowski et al [40] reported that for two out of the five games they considered (i.e., League of Legends by Riot and Sea of Thieves by Rare) developers partially automated game performance checks (e.g., frame-rate). Similarly, Naughty Dog used specialized profiling tools 1 for finding which parts of a given scene caused a drop in the number of frames per second (FPS) in The Last of Us.…”
Section: Introductionmentioning
confidence: 99%
“…There are many unique challenges when applying general software engineering practices in video game development [32,37,40,43,48], including challenges in game testing. Manual testing is a widely accepted approach to game testing [39,42,52], however this manual process is slow and error-prone, and most importantly, expensive. On the other hand, it is challenging to automate game testing [31,39,47] due to the unpredictable outputs of video games.…”
Section: Introductionmentioning
confidence: 99%