2022
DOI: 10.48550/arxiv.2201.06865
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Using Reinforcement Learning for Load Testing of Video Games

Abstract: Different from what happens for most types of software systems, testing video games has largely remained a manual activity performed by human testers. This is mostly due to the continuous and intelligent user interaction video games require. Recently, reinforcement learning (RL) has been exploited to partially automate functional testing. RL enables training smart agents that can even achieve super-human performance in playing games, thus being suitable to explore them looking for bugs. We investigate the poss… Show more

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Cited by 1 publication
(1 citation statement)
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“…The Wuji framework [32] employs an RL policy together with evolutionary multi-objective optimization to encourage exploration and high game state coverage in two commercial combat games. [29] investigates the possibility of using RL for load testing video games, i.e., to examine the game's performance. [5] has used Deep RL to increase test coverage,in particular, to find exploits, test map difficulty, and to detect common problems that arise in the testing of first-person shooter (FPS) games.…”
Section: Related Workmentioning
confidence: 99%
“…The Wuji framework [32] employs an RL policy together with evolutionary multi-objective optimization to encourage exploration and high game state coverage in two commercial combat games. [29] investigates the possibility of using RL for load testing video games, i.e., to examine the game's performance. [5] has used Deep RL to increase test coverage,in particular, to find exploits, test map difficulty, and to detect common problems that arise in the testing of first-person shooter (FPS) games.…”
Section: Related Workmentioning
confidence: 99%