2017
DOI: 10.1016/j.jss.2017.08.009
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Striving for balance: A look at gameplay requirements of massively multiplayer online role-playing games

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citations
Cited by 8 publications
(8 citation statements)
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References 51 publications
(128 reference statements)
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“…He provides solutions and features that are not currently available in game as well as suggestions that can better cater to the community. These findings align with studies done by Daneva (2017) and Jenkins (2006b). Thus, his commentary addresses the needs within the game.…”
supporting
confidence: 93%
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“…He provides solutions and features that are not currently available in game as well as suggestions that can better cater to the community. These findings align with studies done by Daneva (2017) and Jenkins (2006b). Thus, his commentary addresses the needs within the game.…”
supporting
confidence: 93%
“…Fans are individuals who have an "intense emotional investment in media text" and "who engages with the larger fandom" (Jenkins, 2006c, par.8). Developers have acknowledged that fans know the work even better than developers do (Daneva, 2017;Jenkins, 2006b). Players in World of Warcraft have spent a collective "5.93 million years" in the game and compiled thousands of Wikipedia pages on the MMORPG (McGonigal, 2010).…”
Section: Review Of Related Literaturementioning
confidence: 99%
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“…The above studies focused on several aspects of games and software engineering, such as software engineering practices applied in game development [19,20,28,44,46,61], limitations of game development [1,30,42], game testing [6,29], empirical insights on game development for game developers [34][35][36][37][38], user views of games [13,15], and potential software engineering research opportunities in games [2,33,54].…”
Section: Related Workmentioning
confidence: 99%
“…4,7 Additionally, in the last years, the game development software engineering process: (a) adopts more agile practices, because the players are involved in the development stages through play testing; and (b) is iterative as well as on-going, in the sense that community feedback plays a crucial role in games' improvement and assessment. 7,8 We note that in Figure 1, we simplify the process (for illustration purposes) and present an isolated view of the cross-functional and interdisciplinary teamwork, in a waterfall-like manner (despite the more agile, but complex practices that are used in practice). So suppose a game designer that first decides the type of game that is going to be developed ( game genre)-for example, sports game; next, he/she needs to explore existing successful games of this genre (e.g., FIFA© and PRO Evolution Soccer©) to "borrow" ideas, tentative requirements, and good practices.…”
mentioning
confidence: 99%