2022
DOI: 10.3991/ijim.v16i07.25825
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Enhancement of Students’ Learning Outcomes through Interactive Multimedia

Abstract: Purpose of this study was to determine the effect of using animated video media on student learning outcomes in Solar System science subjects and to determine the improvement in student learning outcomes in class VI SDN Padurenan Jaya.The research design used is a quantitative technique using a quasi-experimental method in the form of Non-Equivalent Control Group Design. The variables in this study are, the independent variable is the use of animation media, while the dependent variable is student learning out… Show more

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Cited by 7 publications
(11 citation statements)
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References 34 publications
(37 reference statements)
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“…The learning experience provided is in the form of identifying problems in the surrounding environment. Problem-based learning can train sensitivity and eventually trigger student action [35][36][37][38][39][40][41]. However, this activity is not only to teach students sensitivity and steps but can increase students' knowledge and literacy.…”
Section: Problem-based Learningmentioning
confidence: 99%
“…The learning experience provided is in the form of identifying problems in the surrounding environment. Problem-based learning can train sensitivity and eventually trigger student action [35][36][37][38][39][40][41]. However, this activity is not only to teach students sensitivity and steps but can increase students' knowledge and literacy.…”
Section: Problem-based Learningmentioning
confidence: 99%
“…Space travel game. The design and development of this game is a digital game that consists of various elements [10], which are fun, gameplay, rules, goals, interactive, adaptive, outcomes, feedback, challenge, problem-solving, interaction, representation, and story [1], [4], [7][8][9][10], [15], [18][19][20]. These elements are elaborated in Table 1, and Table 2 shows some main screens of the game.…”
Section: Methodsmentioning
confidence: 99%
“…The balance of the game's difficulty levels and elements is based on the EGameflow model as they construct and develop the game. Storytelling, entertainment, educational material, drawings, and character design [4], [6], [8][9][10], [15][16][17]. The details of the game designs in space travel are described below [18][19][20][21][22][23][24][25], [27], [30].…”
Section: Methodsmentioning
confidence: 99%
“…Ningsih and Mulyono (2019) also investigates teachers' intentions to use digital assessment resources in classrooms. As a result, the readiness of teachers to apply modern technologies is regarded as critical (Hadi et al, 2022). Furthermore, identifying the factors affecting teachers' behavioral intentions to use online social networks gives the research background to assist them in integrating technology into their teaching careers.…”
Section: Teachers and Their Using Online Social Mediamentioning
confidence: 99%