2020
DOI: 10.1016/j.compedu.2020.103814
|View full text |Cite
|
Sign up to set email alerts
|

EmoFindAR: Evaluation of a mobile multiplayer augmented reality game for primary school children

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
2
2
1

Citation Types

3
71
3
5

Year Published

2020
2020
2022
2022

Publication Types

Select...
7
3

Relationship

0
10

Authors

Journals

citations
Cited by 123 publications
(82 citation statements)
references
References 22 publications
3
71
3
5
Order By: Relevance
“…The main finding is that students with high and low spatial abilities have positive perceptions. This positive perception is the same as that expected from elementary students when using AR-based media (Cabero-Almenara et al, 2019;L opez-Faican and Jaen, 2020;Wen and Looi, 2019). That is, do not directly lead to successful learning.…”
Section: Discussionsupporting
confidence: 59%
“…The main finding is that students with high and low spatial abilities have positive perceptions. This positive perception is the same as that expected from elementary students when using AR-based media (Cabero-Almenara et al, 2019;L opez-Faican and Jaen, 2020;Wen and Looi, 2019). That is, do not directly lead to successful learning.…”
Section: Discussionsupporting
confidence: 59%
“…It is also found that several external factors are presumed to be the cause of low scientific literacy. The learning environments can affect learners in understanding science knowledge and concepts so that learners can inhibit higher-order thinking skills in analyzing the problems and answering the questions (Costa & Araujo, 2018;López-Faican & Jaen, 2020). Therefore, various learning strategies and methods have to be implemented to improve students' scientific literacy.…”
Section: Students' Scientific Literacymentioning
confidence: 99%
“…El uso de M-Learning es una tendencia a nivel mundial, pese a que en países desarrollados se legitima por parte de los estudiantes, en países en vía de desarrollo las instituciones hacen importantes esfuerzos por estar a la vanguardia y reducir la brecha digital, en diversos niveles como la educación superior [36,73], primaria y secundaria [74]. Al respecto Colombia a través de programas como "Colombia vive digital" ha masificado el desarrollo de infraestructura orientada a dar conexión a Internet y facilitar el acceso a dispositivos móviles, principalmente tabletas.…”
Section: Discussionunclassified