“…The researchers' first intention was to look for adolescent problems associated with the addictive use of all types of video games (offline and online) and video game systems (consoles and computers). Since its development in 2000, it has been used in a few studies (e.g., Collins, Freeman, & Chamarro-Premuzic, 2012;Hart, Johnson, Stamm, Angers, Robinson, Lally, & Fagley, 2009;Kuss, Louws, & Wiers, 2012;Parker, Taylor, Eastabrook, Schell, & Wood, 2008), very few have paid attention to the symptomatology measured.…”