2021
DOI: 10.1016/j.ijhcs.2020.102578
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Development of a speed protector to optimize user experience in 3D virtual environments

Abstract: Virtual walking in virtual environments (VEs) requires locomotion interfaces, especially when the available physical environment is smaller than the virtual space due to virtual reality facilities limitations; many navigation approaches have been proposed according to different input conditions, target selection and speed selection. With current technologies, the virtual locomotion speed for most VR systems relies primarily on ratecontrol devices (e.g., joystick). The user has to manage manual adaptation of th… Show more

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Cited by 8 publications
(2 citation statements)
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References 55 publications
(68 reference statements)
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“…Of all the distributed questionnaires, 56 responses were obtained for the data. After the data has been entered into the UEQ table for analysis with the UEQ data analysis tool, this tool will automatically transform the data [49]. Based on the user experience assessment results of 8 related question items related to pragmatic quality, practical aspects, efficiency, access speed, and ease of use of the application.…”
Section: B) User Experience Questionnaire (Ueq) Resultsmentioning
confidence: 99%
“…Of all the distributed questionnaires, 56 responses were obtained for the data. After the data has been entered into the UEQ table for analysis with the UEQ data analysis tool, this tool will automatically transform the data [49]. Based on the user experience assessment results of 8 related question items related to pragmatic quality, practical aspects, efficiency, access speed, and ease of use of the application.…”
Section: B) User Experience Questionnaire (Ueq) Resultsmentioning
confidence: 99%
“…Movement speed smoothing is a solution for which it is still unclear if it can work or not, with two studies contradicting each other [52], [53]. It is plausible to expect that it should reduce the sensory mismatch peaks, as it reduces acceleration spikes when starting and stopping.…”
Section: Cybersickness Reduction Methodsmentioning
confidence: 99%