2022
DOI: 10.1109/thms.2022.3175407
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Evaluating Cybersickness of Walking on an Omnidirectional Treadmill in Virtual Reality

Abstract: Cybersickness is a type of motion sickness that may occur during a virtual reality experience. Many studies have proposed solutions to mitigate cybersickness while navigating a virtual environment with controllers or walking over a floor. However, reducing the levels of cybersickness while physically walking on an omnidirectional treadmill has been largely overlooked. In this paper we performed a within-subject study where 34 novice participants underwent four visual conditions while walking in a virtual maze … Show more

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Cited by 15 publications
(3 citation statements)
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“…This may be more so when there is a mismatch between the expected walking speed and the movement within the VR environment. 33 Further research is needed to understand the cause and effects of VR induced cybersickness before we can fully mitigate the problem.…”
Section: Discussionmentioning
confidence: 99%
“…This may be more so when there is a mismatch between the expected walking speed and the movement within the VR environment. 33 Further research is needed to understand the cause and effects of VR induced cybersickness before we can fully mitigate the problem.…”
Section: Discussionmentioning
confidence: 99%
“…Traditional ceramic art mostly relies on manual skills and empirical judgment, and the unavoidable uncertainty in the production process is part of its charm [9][10]. However, with the introduction of 3D modeling technology, designers can accurately plan every detail of a ceramic work before production.…”
Section: Introductionmentioning
confidence: 99%
“…To decrease this visualvestibular conflict, there are two main approaches: minimizing or blurring the field of view to reduce visual information during motion (Budhiraja et al, 2017;Fernandes & Feiner, 2016), or improving vestibular information through the presentation of tactile sensations (Liu et al, 2019;Plouzeau et al, 2017;Weech et al, 2018). In walking on an omni-directional treadmill, cybersickness varies with changes in the speed of movement (Lohman & Turchet, 2022). Based on this, we predicted that synchronized foot vibrations, in conjunction with optic flow during virtual walking, could reduce instances of cybersickness.…”
mentioning
confidence: 99%