Currently there are still many people of Bali who just know the museum is a place to store historical items but are reluctant to come. Therefore built an application that combines smartphone technology with Augmented Reality so that later can attract people to come visit the Museum of Bali. In order to obtain application results that meet the standards, evaluation is required to assess the quality of an application based on ISO 25010 standards. The software quality standards that are tested are aspects of functional suitability, usability, performance efficiency, and compatibility. Based on the results of all research that has been done, it can be concluded that the quality of Augmented Reality Museum Bali application has met the software quality standards that refer to the ISO 25010 standard. The result of testing the aspect of functional suitability is 100%. Usability aspect got the conclusion that AR Museum Bali application have aspect of learnability, efficiency, memorability, and satisfaction with good category. Performance performance aspect is 3 test and get average response time test 1 is 27.29 ms; test 2 of 38.52 ms; and test 3 of 20.31 ms. The compatibility aspect is 100%.
The problem of inscription physical damage as one of the historical heritages can be overcome using an image processing technique. The purpose of this study is to design a segmentation application for ancient scripts on inscriptions to recognize the character patterns on the inscriptions in digital form. The preprocessing was carried out to convert images from RGB to HSV. The application used the gray level run length matrix (GLRLM) to extract texture features and the support vector machine (SVM) method to classify the results. The inscription image segmentation was carried out through the pattern detection process using the sliding window method. The application obtained 88.32 % of accuracy, 0.87 of precision, and 0.94 of sensitivity.
Preservation of cultural heritage is one of the efforts that can be made to maintain and pass it on to the next generation, one of which is Lontar Prasi Bali. Thousands of prasi lontars are recorded in poorly maintained and damaged conditions in terms of form and physical appearance. This article aims to implement Augmented Reality in digitizing the Balinese lontar prasi so that it can preserve, promote, and develop the arts and ancestral heritage so that they have appeal and understanding in the present and even into the future. The application development method uses research and development with the stages of making 3D objects and the process of character animation with Blender, building applications with Unity software and making markers consisting of 3D objects and marker configurations on the Prasi Lontar Sheet. Application testing using a loading response time technique with higher smartphone specification results can provide a faster response time needed to run the application, as well as a User Experience Questionnaire (UEQ) test with 86 respondents who showed pragmatic quality, herdonic quality, and overall results above the average (Excellent), so that it shows that this AR application is good and as expected.
Balinese Scriptwriting, as one of Balinese cultural richness, is going to extinct because of its decreasing use. Governor of Bali, I Wayan Koster, expressed concern about the increasingly diminishing interest of the community, especially among the younger generation using it. This research focused on the development of a Balinese Script game education based on a mobile application called Mengenal Aksara Bali. In this research area, Mengenal Aksara Bali offered a solution as an application that is not only for playing,but also provided features for learning Balinese Script glyphs (Aksara Wresastraand numbers). Mengenal Aksara Bali was implemented by using Construct2(a powerful game creator designed especially for 2D games). Through Black Box testing, its functions in the application wasrunning as expected
scite is a Brooklyn-based organization that helps researchers better discover and understand research articles through Smart Citations–citations that display the context of the citation and describe whether the article provides supporting or contrasting evidence. scite is used by students and researchers from around the world and is funded in part by the National Science Foundation and the National Institute on Drug Abuse of the National Institutes of Health.