2017
DOI: 10.1021/acs.jchemed.6b00733
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Development, Implementation, and Assessment of General Chemistry Lab Experiments Performed in the Virtual World of Second Life

Abstract: Virtual worlds are a potential medium for teaching college-level chemistry laboratory courses. To determine the feasibility of conducting chemistry experiments in such an environment, undergraduate students performed two experiments in the immersive virtual world of Second Life (SL) as part of their regular General Chemistry 2 laboratory course. The experiments’ development and implementation are presented with feedback from students and graduate teaching assistants. Students successfully completed the experim… Show more

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Cited by 93 publications
(110 citation statements)
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“…Virtual Reality (VR) uses computer technology to make an individual student feel that he or she is actually inside of a simulated environment. Virtual reality can be accomplished either by viewing on a computer screen, like the virtual world called Second Life [14], or with a heads-up display that can be as simple as a smartphone mounted on a cardboard support or a more expensive headset specifically designed for VR [15]. Either mode of virtual reality creates a sense of presence, the feeling that one is actually in the virtual space.…”
Section: Virtual Reality and Augmented Realitymentioning
confidence: 99%
“…Virtual Reality (VR) uses computer technology to make an individual student feel that he or she is actually inside of a simulated environment. Virtual reality can be accomplished either by viewing on a computer screen, like the virtual world called Second Life [14], or with a heads-up display that can be as simple as a smartphone mounted on a cardboard support or a more expensive headset specifically designed for VR [15]. Either mode of virtual reality creates a sense of presence, the feeling that one is actually in the virtual space.…”
Section: Virtual Reality and Augmented Realitymentioning
confidence: 99%
“…En este sentido, tal y como han señalado diferentes autores (Bortnik, 2017;Brinson, 2015;Cheesman, 2014;Chiu, 2015;Climent-Bellido, 2003;De Jong, 2013;Engum, 2003; Karpen, 2014;Kocijancic, 2004;Limniou, 2007;Liu, 2006;Makransky, 2016;Tsihouridis, 2014;Tsihouridis, 2015;Tsihouridis, 2017;Winkelmann, 2017;Zacharia, 2007;Zacharia, 2008), la clave para un aprendizaje significativo puede estar en la combinación de ambos tipos de experiencias: tradicionales y virtuales. En materias como Física y Química puede resultar muy útil que los estudiantes se percaten de las semejanzas y diferencias entre ambos enfoques en lo que respecta a resultados y a protocolos de trabajo, y que simultáneamente se beneficien de la combinación sinérgica de ambos tipos de experimentos:…”
Section: Universitat Politècnica De Valènciaunclassified
“…En general, diferentes estudios, tanto de Ciencias Experimentales como de Ciencias de la Salud, muestran niveles similares de éxito con ambos enfoques en cuanto a calificaciones, adquisición de contenidos y/o valoración (Cobb, 2009;Darrah, 2014;De Jong, 2013;Hawkins, 2013;Klar, 2007;Lewis, 2014;Makransky, 2016;Pyatt, 2012; Spernjak, 2017;Triona, 2003;Tsihouridis, 2013;Winkelmann, 2014;Winkelmann, 2017), aunque recientes estudios comparativos sobre la eficacia de laboratorios tradicionales (LT) y laboratorios virtuales (LV) muestran que con los segundos los estudiantes adquieren el mismo nivel de aprendizaje, e incluso superior (Brinson, 2015;Faour, 2018;Herga, 2012; Martínez-272 …”
Section: Introductionunclassified
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“…In addition, different educational areas and subjects can also be contemplated in virtual worlds. Winkelmann et al (2017), for example, addressed Chemistry, in which simulations of 3D molecule structures, solutions, and chemical reactions were created. , by the turn, explored the teaching of Science, targeting the accomplishment of tasks in a more ludic manner.…”
Section: Introductionmentioning
confidence: 99%