2016
DOI: 10.1186/s41239-016-0014-1
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Development and evaluation of the team work skill in university contexts. Are virtual environments effective?

Abstract: Soft skills refer to those personal competencies affecting the way we interact with people and they include aspects such as communication, listening, negotiating, team work, leadership, ethics, commitment, etc. (Computerworld 35:24, 2001; Dubrin, Coaching and Mentoring Skills (NetEffect Series), 2004; J Soc Work Pract 14:149-158, 2000; InfoWorld 20:104, 1998; J Coll Teach Learn 2:1-6, 2005; Comput Can 24:21-22, 1998; Waller, Soft skills for lawyers, 2007). The role of soft skills in terms of personal growt… Show more

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Cited by 25 publications
(28 citation statements)
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“…More broadly, ICT-based tools are usually involved in the teaching of university courses, often in the context of blended learning [51][52]. Collaboration, communication, and productivity tools are usually used to enrich learning experiences.…”
Section: Ict Solutions To Teach Soft Skillsmentioning
confidence: 99%
See 1 more Smart Citation
“…More broadly, ICT-based tools are usually involved in the teaching of university courses, often in the context of blended learning [51][52]. Collaboration, communication, and productivity tools are usually used to enrich learning experiences.…”
Section: Ict Solutions To Teach Soft Skillsmentioning
confidence: 99%
“…The Evalsoft system proposed by García-García et al [52] focuses on promoting the learning and assessment of teamwork skills through online environments. It is based on a blended learning approach that integrates games and roleplaying with problem-based and collaborative learning design.…”
Section: Learning Environmentsmentioning
confidence: 99%
“…Previous research suggests that motivation and teamwork skills can be enhanced by implementing collaborative learning (Felder & Brent 2003, 2004Moreno et al 2007), which highlights the importance of social interaction and shared responsibility for team learning and team outcomes (Dillenbourg 1999;Regueras et al 2011). In addition, research has identified digital games as a means of collaborative learning (Hämäläinen 2011;Huo 2019;Karakas et al 2015) and teaching teamwork skills (García et al 2016). However, prior studies have called for further research on how collaborative learning and use of games can enhance learning of teamwork skills in the context of higher education (García et al 2016;Hämäläinen 2011;Karakas et al 2015).…”
Section: Introductionmentioning
confidence: 99%
“…La incorporación de la tecnología en línea ha posibilitado un aprendizaje a distancia práctico y abstracto, exploratorio y mecánico, interactivo y colaborativo, y también adaptativo (en ritmo y nivel) y personalizado (según intereses y objetivos). A través de la interacción mediada por la tecnología, se posibilita, además, el desarrollo de las llamadas soft skills o habilidades sociales, que permiten a su vez el crecimiento personal y profesional, en áreas como la empleabilidad, el desarrollo social, la participación, el cambio y la adaptación (García, López, Molina & Morales, 2016). Naturalmente, no se trata de una modalidad didáctica desprovista de retos.…”
Section: Introductionunclassified