Proceedings of the 13th ACM Conference on Recommender Systems 2019
DOI: 10.1145/3298689.3346986
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Data mining for item recommendation in MOBA games

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Cited by 17 publications
(9 citation statements)
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“…We trained the model using Adam optimizer with a learning rate of 3e-4 until convergence. For evaluation, we compare our model with decision tree (D-Tree), logistic regression (Logit) and shallow artificial neural network (ANN) baselines of [3]. We also implemented an additional baseline based on Convolutional neural networks (CNN) for a stronger comparison.…”
Section: Methodsmentioning
confidence: 99%
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“…We trained the model using Adam optimizer with a learning rate of 3e-4 until convergence. For evaluation, we compare our model with decision tree (D-Tree), logistic regression (Logit) and shallow artificial neural network (ANN) baselines of [3]. We also implemented an additional baseline based on Convolutional neural networks (CNN) for a stronger comparison.…”
Section: Methodsmentioning
confidence: 99%
“…However, there has been little work on item recommendation, recently showing two approaches based on data mining methods. One for the recommendation of the future item given an initial set of items [14] and another for the recommendation of a fixed item set [3]. We closely follow the methodology from [3]; however, unlike their approach that uses only a few attributes of the data, we leverage meaningful contextual information about the game such as the allies, enemies, and the role of champions.…”
Section: Related Workmentioning
confidence: 99%
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“…2) Players' experience; the main means are data resetting of training match, accuracy of skill release and damage caused in group battle, hot spots of hero's moving position, vision inserting and arranging position, ban-pick order and winning rate, real-time items recommendation system, dynamic winner prediction system. Gradually promote such professional data statistical analysis to the product side and provide it to MOBA game's public players [22].…”
Section: Data Mining On Moba Gamesmentioning
confidence: 99%
“…The experimental results show that the proposed MVRRF method outperforms the RF method in terms of classification accuracy. We also compared our results with the results presented in the state-of-art studies (Araujo et al, 2019;Cardoso, 2019;Chandrasekaran et al, 2020;Villa et al, 2020) on the same dataset. According to the results, the proposed method achieved higher performance than the rest.…”
mentioning
confidence: 94%