Fourteenth ACM Conference on Recommender Systems 2020
DOI: 10.1145/3383313.3412211
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Interpretable Contextual Team-aware Item Recommendation: Application in Multiplayer Online Battle Arena Games

Abstract: The video game industry has adopted recommendation systems to boost users interest with a focus on game sales. Other exciting applications within video games are those that help the player make decisions that would maximize their playing experience, which is a desirable feature in real-time strategy video games such as Multiplayer Online Battle Arena (MOBA) like as DotA and LoL. Among these tasks, the recommendation of items is challenging, given both the contextual nature of the game and how it exposes the de… Show more

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Cited by 16 publications
(12 citation statements)
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References 22 publications
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“…These data allow researchers to use ML methods to predict game outcome (Maymin, 2021), to cluster players (Mora-Cantallops & Sicilia, 2018), to improve the effectiveness of coaching services (Kim et al, 2021) and to recommend items (Araujo et al, 2019;Villa et al, 2020). To the best of our knowledge, this study is the first study that applies MVL technique to predict the match outcome of the game LoL in eSports.…”
Section: Related Workmentioning
confidence: 99%
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“…These data allow researchers to use ML methods to predict game outcome (Maymin, 2021), to cluster players (Mora-Cantallops & Sicilia, 2018), to improve the effectiveness of coaching services (Kim et al, 2021) and to recommend items (Araujo et al, 2019;Villa et al, 2020). To the best of our knowledge, this study is the first study that applies MVL technique to predict the match outcome of the game LoL in eSports.…”
Section: Related Workmentioning
confidence: 99%
“…• Experiment 4-We compared our results with the results presented in the state-of-art studies (Araujo et al, 2019;Cardoso, 2019;Chandrasekaran et al, 2020;Villa et al, 2020) on the same dataset.…”
Section: Experimental Studiesmentioning
confidence: 99%
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“…• To detect an experienced player based in the way that he navigates across the game map [18] [39] [41] [43]. • To develop rational agents which determine the best way to navigate the game map at a specific moment of the game [9] [10] [35].…”
Section: Spatio-temporalmentioning
confidence: 99%
“…The researches that study this game characteristic were grouped within the category objects. These seek to develop systems that recommend to the player which are the objects to acquire during the game [13] [69] [19] [35].…”
Section: Itemsmentioning
confidence: 99%