2020
DOI: 10.31812/123456789/4417
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Conceptual model of learning based on the combined capabilities of augmented and virtual reality technologies with adaptive learning systems

Abstract: The article is devoted to actual problem of using modern ICT tools to increase the level of efficiency of the educational process. The current state and relevance of the use of augmented reality (AR) and virtual reality (VR) technologies as an appropriate means of improving the educational process are considered. In particular, attention is paid to the potential of the combined capabilities of AR and VR technologies with adaptive learning systems. Insufficient elaboration of cross-use opportunities for achievi… Show more

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Cited by 14 publications
(8 citation statements)
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“…Based on table 3 shows were learning activities using VR 360 0 regarding the packaging of Ecotourism and Rural Sustainable material content. The content of the material is adjusted to the students' thinking stages [26]. Students are directed to search and The concept of affordability of students as users in VR is packaged by presenting new knowledge through interactive and complex information literacy learning activities [27].…”
Section: Resultsmentioning
confidence: 99%
“…Based on table 3 shows were learning activities using VR 360 0 regarding the packaging of Ecotourism and Rural Sustainable material content. The content of the material is adjusted to the students' thinking stages [26]. Students are directed to search and The concept of affordability of students as users in VR is packaged by presenting new knowledge through interactive and complex information literacy learning activities [27].…”
Section: Resultsmentioning
confidence: 99%
“…The use of VR simulators began relatively recently, but has already accumulated significant material for research. Thus, an analysis of the literature on recent experimental data suggests that virtual reality can ensure students' motivation and engagement, and provide higher-quality learning [1,3,8,10,18,22,23,27,28,37,39,43].…”
Section: Related Workmentioning
confidence: 99%
“…Comprehensive thorough training of future seafarers can be achieved only through the students' acquisition of certain competencies in a cluster. This goal is realized through implementing the system of "blended learning", augmented and virtual reality, which integrate different types of learning activities: classroom learning, online learning, distance learning, deep learning, virtual learning, simulator learning and more [7].…”
Section: Theoretical Basismentioning
confidence: 99%