2015
DOI: 10.1016/j.compedu.2014.12.021
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Cognitive abilities, digital games and arithmetic performance enhancement: A study comparing the effects of a math game and paper exercises

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Cited by 71 publications
(47 citation statements)
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References 25 publications
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“…Results indicated higher accuracy percentages in post test when compared with the pretest session for the group that played the educational game, implying a stronger learning effect for the students who did the computer math test comparing with those who did the paper math drills. Also, the results showed that describing the game versus math drills experience, a higher proportion of children selected the attribute 'exciting' for their game playing experience and, likewise a higher proportion of the group that solved the paper math exercises selected the attribute 'boring' [12]. Drigas and Pappas (2015), in their review paper, examined the most representative studies over the last decade which evaluate the effects of video games on mathematics achievement and showed how video games support children's mathematic comprehension on fundamental concepts.…”
Section: Serious Games' Impact On Geometric and Mathematical Thinkingmentioning
confidence: 92%
“…Results indicated higher accuracy percentages in post test when compared with the pretest session for the group that played the educational game, implying a stronger learning effect for the students who did the computer math test comparing with those who did the paper math drills. Also, the results showed that describing the game versus math drills experience, a higher proportion of children selected the attribute 'exciting' for their game playing experience and, likewise a higher proportion of the group that solved the paper math exercises selected the attribute 'boring' [12]. Drigas and Pappas (2015), in their review paper, examined the most representative studies over the last decade which evaluate the effects of video games on mathematics achievement and showed how video games support children's mathematic comprehension on fundamental concepts.…”
Section: Serious Games' Impact On Geometric and Mathematical Thinkingmentioning
confidence: 92%
“…and there are 10 studies that do not mention specific chapters. [13], [14], [15], [16] ScienceDirect [17], [18] ERIC [19], [20], [21] Springer Link geometry [12], […”
Section: Subject Areamentioning
confidence: 99%
“…The following is a discussion of the answers to the research questions. ERIC [23], [25] ACM understanding [4], [9], [10], [5], [12], [22] IEEE 12 [6] ScienceDirect [19], [26], [8], [20], [21] SpringerLink skill improvement [13], [27], [28], [14], [15], [16], [7], ScienceDirect 11 [18], ERIC [23], [29], [24], ACM Enjoyment [25], ACM 2 [20] SpringerLink Attraction [11] IEEE 1 knowledge acquisition [13] ScienceDirect 3 [17] ERIC [30] ACM…”
Section: Articles That Answer the Research Questionsmentioning
confidence: 99%
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“…The design of educational games could have three purposes, they may be designed to promote learning or to develop cognitive skills, or to take the form of simulation allowing learners to practice their skill in a virtual environment (Erhel & Jamet, 2013). Games that are developed with the primary goal of achieving knowledge transfer are typically used in education, in order to teach math (Castellar et al 2015) or language (Palomo-Duarte et al 2017), for instance.…”
Section: Literature Review Digital Game-based Learningmentioning
confidence: 99%