“…Digital games can work as an alternative representation for educational content (Protopsaltis, Panesse, Pappa, & Hetzner, 2011) and differentiate instructions by providing a right learning environment for students having different academic backgrounds, but working together to meet a common learning goal. For example, in an interactive and stimulating learning environment, students who struggle with educational content can use a trial and error approach and progress at their own pace in learning through failure without any strong concern (Cruz, Carvalho, & Araújo, 2016;Papanastasiou, Drigas, & Skianis, 2017) while advanced students can be given a higher challenge level of tasks in the same learning environment (Hansen & Storjord, 2016). Many educators and researchers also argue that the use of digital games in education can promote the development of not only students' conceptual understanding of concepts but also their lifelong learning skills, such as strategic thinking, logical and critical thinking, problem-solving, creativity, negotiating, group decision-making, collaboration, and communication skills (Bellotti, Berta, Gloria, & Primavera, 2009;Groff et al, 2010;Gros, 2007;Ke, 2008;Kirriemuir & McFarlane, 2004;McFarlane, Sparrowhawk, & Heald, 2002).…”