2018
DOI: 10.1007/978-981-10-5903-2_132
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Analysis of Multiple Shortest Path Finding Algorithm in Novel Gaming Scenario

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Cited by 5 publications
(3 citation statements)
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“…Gaming is one of many scenarios where intelligence search is mostly used. For example, in a classic TicTacToe game (Hutahaean, 2018), an Indonesian popular traditional game of "Congklak" (Rahim et al, 2018b) and general pathfinding task in the game (Zafar et al, 2018).…”
Section: Related Workmentioning
confidence: 99%
“…Gaming is one of many scenarios where intelligence search is mostly used. For example, in a classic TicTacToe game (Hutahaean, 2018), an Indonesian popular traditional game of "Congklak" (Rahim et al, 2018b) and general pathfinding task in the game (Zafar et al, 2018).…”
Section: Related Workmentioning
confidence: 99%
“…The memory requirement of Breadth-first Search is high because it saves each level record [14] and this is its main limitation. It is mainly used to find the shortest path between any two nodes in a graph such as road networks, computer networks; social networks (e.g.…”
Section: Breadth-first Searchmentioning
confidence: 99%
“…In the discussion, game images from Age of Empire and Civilization V are provided but not yet clearly explained about the use and the application of the game. What can be drawn from this research is the attention to the A* algorithm make it seen as the best algorithm compared to the others [8].…”
Section: Rudimentarymentioning
confidence: 99%