2018
DOI: 10.30645/ijistech.v1i2.7
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Comparative Analysis of Pathfinding Algorithms A *, Dijkstra, and BFS on Maze Runner Game

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Cited by 26 publications
(16 citation statements)
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References 5 publications
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“…However, in our graph, weights which are the number of traverses by taxis are not equal. Moreover, they are slower than in the Dijkstra algorithm [58]. e Greedy algorithm uses heuristics and A * algorithms which are a combination of the Greedy algorithm and the Dijkstra algorithm.…”
Section: Weighing Methodmentioning
confidence: 99%
“…However, in our graph, weights which are the number of traverses by taxis are not equal. Moreover, they are slower than in the Dijkstra algorithm [58]. e Greedy algorithm uses heuristics and A * algorithms which are a combination of the Greedy algorithm and the Dijkstra algorithm.…”
Section: Weighing Methodmentioning
confidence: 99%
“…There are different search methods in graphs; one of the best known and used is the Dijkstra Algorithm, which calculates the most optimal route from a point [12]. However, there are also the BFS (Breadth-First Search) and DFS (Depth First Search) algorithms, and both are examples of uninformed search algorithms [33]. The Dijkstra algorithm is used in this study.…”
Section: Evacuation Routesmentioning
confidence: 99%
“…Kemudian Menurut Arif Cahyo, dan maful prayoga algoritma A* memiliki laju yang lebih cepat dan lebih baik dari dijkstra [7]. Lalu menurut percobaan yang dilakukan Silvester Dian Handi permana antara algoritma A*, BFS, dan Dijkstra untuk diterapkan pada game terutama game bertipe maze lebih baik menggunakan algoritma A* namun bila bloknya lebih banyak maka algoritma Djikstra lebih baik dan itu semua tegantung pada aplikasi apa yang akan dipakai [8]. Selain itu Algoritma Dijkstra ini juga memiliki sisi pembelajaran secara tidak langsung salah satunya adalah mencari jalan keluar yang melatih otak untuk berfikir.…”
Section: Pendahuluanunclassified