Proceedings of the XVIII Conference of the Iberoamerican Society of Digital Graphics - SIGraDi: Design in Freedom 2014
DOI: 10.5151/despro-sigradi2014-0114
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Ambiente de imersão virtual como ferramenta para mudança de paradigma no processo de projeto arquitetônico: da representação à interação

Abstract: Ambiente de imersão virtual como ferramenta para mudança de paradigma no processo de projeto arquitetônico: da representação à interação Virtual immersive environment as a tool for paradigm shift in architectural design process: from representation to interaction This paper discusses the possibility of a low-cost immersive virtual environment (AIVITS) shifting the paradigm from representation to interaction in architecture design process. It first presents the perspectival paradigm in architecture, initiated i… Show more

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Cited by 5 publications
(4 citation statements)
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“…The perception of most students that VR helped to recognize aspects that had not been observed until then, points in this direction and corroborate with the findings of previous studies (Moural et al, 2013;Baltazar et al, 2014;Kreutzberg, 2014Dokonal et al, 2015), evidencing once more the potential of VR for the improvement of spatial perception.…”
Section: Discussionsupporting
confidence: 89%
See 1 more Smart Citation
“…The perception of most students that VR helped to recognize aspects that had not been observed until then, points in this direction and corroborate with the findings of previous studies (Moural et al, 2013;Baltazar et al, 2014;Kreutzberg, 2014Dokonal et al, 2015), evidencing once more the potential of VR for the improvement of spatial perception.…”
Section: Discussionsupporting
confidence: 89%
“…Earlier studies conducted relating immersion and architecture have shown the potential of this technology in improving spatial perception (Moural et al, 2013;Baltazar et al, 2014;Kreutzberg, 2014Dokonal et al, 2015), or as a communication and validation tool (Heydarian et al, 2014), or even studying how to include VR in the design process (Dokonal et al, 2016). However, among the evaluated studies, qualitative investigation on the relation between spatial perception, bidimensional and three-dimensional representation, and immersion in VR were not found in an integrated way, which we intended to address with this work.…”
Section: Introductionmentioning
confidence: 99%
“…Os MRVs são preferidos em muitos casos por serem fáceis de modificar, seguros e econômicos (FRIEMERT et al, 2018;BANERJEE et al, 2021;WINGLER et al 2019), porém, essa ferramenta ainda é pouco explorada para projetos de saúde (HQCA, 2020). Uma das razões pode ser a dificuldade de manipulação dos objetos dentro do ambiente virtual pelo usuário (CAIXETA; CAMELO; FABRICIO, 2018), já que a interação no Ambiente Virtual (AV) imersivo é um elemento chave para a melhoria do processo de entendimento e pertencimento por parte do usuário (RUBIO-TAMAYO; BARRIO; GARCÍA, 2017;SOUZA, 2018;BALTAZAR et al, 2014).…”
Section: Mockups De Realidade Virtual (Mrv)unclassified
“…Uma das razões pode ser a dificuldade de manipulação dos objetos dentro do ambiente virtual pelo usuário . A interação no Ambiente Virtual (AV) imersivo é um elemento chave para a melhoria do processo de entendimento e pertencimento do projeto por parte do usuário em uma simulação de Realidade Virtual (RV) (RUBIO-TAMAYO et al, 2017;SOUZA, 2018;BALTAZAR et al, 2014). Para facilitar a manipulação dos objetos físicos no AV, Svidt e Sørensen (2016) desenvolveram um protótipo baseado em uma tela multitoque com a planta digital 2D de um ambiente hospitalar, onde os usuários são estimulados a organizar o seu leiaute para posterior experiência do projeto em RV.…”
Section: Mockup Físico-digitalunclassified