1996
DOI: 10.1177/001872089606380213
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Alternating Task Modules in Isochronal Distributed Training of Complex Tasks

Abstract: We compared an alternating task modules (ATM) protocol—which alternated sessions on Space Fortress, Phoenix (video-game-like tasks), and algebra word problems—with a massed protocol, which blocked sessions on the tasks. The protocols were isochronal (equal in duration), each entailing one week of training and testing. ATM gave the men and women an advantage in learning and retention on Space Fortress and algebra word problems; it did not change their performance on Phoenix. Arousal, not confidence or motivatio… Show more

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Cited by 11 publications
(8 citation statements)
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References 26 publications
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“…Results showed that the groups with game experience performed much better in subsequent test flights than did those with no game experience. Jentsch & Bowers (1998) and Goettl et al (1996) have reported similar findings.…”
Section: Simulation-based Training and Gamessupporting
confidence: 52%
See 1 more Smart Citation
“…Results showed that the groups with game experience performed much better in subsequent test flights than did those with no game experience. Jentsch & Bowers (1998) and Goettl et al (1996) have reported similar findings.…”
Section: Simulation-based Training and Gamessupporting
confidence: 52%
“…Researchers have also studied the conditions of practice as they relate to learning. For example, Goettl et al (1996) compared an alternating task module protocol, which alternated sessions on video game-like tasks and algebra word problems, with a massed protocol, which blocked sessions on the tasks. The findings showed that alternating task modules provided an advantage in learning and retention in both the video games and algebra word problems.…”
Section: Specific Learning Approachesmentioning
confidence: 99%
“…Although research suggests that interruptions generally impede information processing and performance (Cellier & Eyrolle, 1992; Gillie & Broadbent, 1989; Monk, Boehm‐Davis, & Trafton, 2004; Zijlstra, Roe, Leonora, & Krediet, 1999), research on alternating task protocols (e.g. Goettl, Yadrick, Connolly‐Gomez, Regian & Shebilske, 1996) suggests moving between different tasks can aid learning and retention. Thus, future research is needed that examines the mechanisms through which prompting self‐regulation enhances learning processes and outcomes.…”
Section: Discussionmentioning
confidence: 99%
“…“training”) should build V parenting skills and self efficacy (Salas & Cannon-Bowers, 2001). VG simulating real world experiences have been sophisticated enough to train adults in learning to fly airplanes (Goettl & al., 1996; Gopher, Weil, & Bareket, 1994; Jentsch & Bowers, 1998). We are working on simulating the parent’s experience in parent-child feeding interactions to train parents in effective V parenting skills.…”
Section: Video Game Enabled Change Mechanismsmentioning
confidence: 99%