Proceedings of the IEEE 1996 Virtual Reality Annual International Symposium 1996
DOI: 10.1109/vrais.1996.490524
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A dataflow representation for defining behaviours within virtual environments

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Cited by 22 publications
(16 citation statements)
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“…Using the data flow model to describe the user interface for virtual environments traces back to an early virtual reality program named Body Electric [10] from VPL. And it also agrees with the previous work of Steed and Slater [18] that investigated on the immersive authoring in a virtual environment.…”
Section: Application Domain Analysissupporting
confidence: 92%
See 1 more Smart Citation
“…Using the data flow model to describe the user interface for virtual environments traces back to an early virtual reality program named Body Electric [10] from VPL. And it also agrees with the previous work of Steed and Slater [18] that investigated on the immersive authoring in a virtual environment.…”
Section: Application Domain Analysissupporting
confidence: 92%
“…However, the system remained as a concept and was never implemented. Steed and Slater [18] developed a system that visualized the links of data flow between the virtual objects, making users able to manipulate them directly. Lee et al [11] pointed out that behavior authoring tasks could also benefit from direct 3D interactions and proposed to use a programming by demonstration approach for authoring virtual object behaviors.…”
Section: Related Workmentioning
confidence: 99%
“…A number of immersive authoring systems is available for authoring virtual reality environments [4,10]. In immersive authoring systems, virtual reality developers build applications from within the virtual environment, an approach similar to visual programming.…”
Section: Natural Way To Construct Virtual Scenesmentioning
confidence: 99%
“…Work in AR authoring draws on the rich heritage of authoring environments in computer graphics and virtual reality. Previous work [8,10] showed that visual programming techniques could be used to develop 3D interactive graphics applications. This approach is being commercialized through software from Virtools (www.virtools.com) and EON Reality (www.eonreality.com) for the visual programming of virtual environments; developers connect icons and specify object properties to create virtual reality applications.…”
mentioning
confidence: 99%
“…The efficiency of any particular technique seems to be dependent first on the task and also on user preference [3], and thus some systems allow dynamic customization of interaction techniques (e.g. [30]). In a VE system we typically have fairly precise 3D tracking of some of the user's limbs, our user has a one to one egocentric view of the environment consistent with the tracking and there is a 3D representation of the simulated environment.…”
Section: Outline Of Current Selection Techniquesmentioning
confidence: 99%