3D User Interfaces (3DUI'06)
DOI: 10.1109/vr.2006.134
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Towards a General Model for Selection in Virtual Environments

Abstract: Selection is one of the fundamental building blocks of all interactive virtual environment systems. Selection is the ability of the user to specify which object, or sub-part of an object in the environment, is the target for subsequent actions. Examples include selecting 3D buttons thus invoking an action or selecting a target upon which an action will occur. Selection is also an implicit or explicit part of manipulation techniques.In a virtual environment selection can be performed in many different ways. In … Show more

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Cited by 47 publications
(40 citation statements)
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“…An interesting extension to spotlight selection is Shadow Cone Selection [24], which selects targets by sweeping out an area with a cone selection cursor. Other metrics have also been proposed [25], but it is unclear how well they will work in dense target environments, as they have not been formally evaluated.…”
Section: 2mentioning
confidence: 99%
“…An interesting extension to spotlight selection is Shadow Cone Selection [24], which selects targets by sweeping out an area with a cone selection cursor. Other metrics have also been proposed [25], but it is unclear how well they will work in dense target environments, as they have not been formally evaluated.…”
Section: 2mentioning
confidence: 99%
“…Grossman and Balakrishnan have implemented and evaluated the smart raytechnique first proposed by Steed [3] -on a volumetric display [10]. All objects intersected by the ray accumulate scores; to disambiguate, the user moves the origin and direction of the ray so that it always intersects the intended object.…”
Section: Related Workmentioning
confidence: 99%
“…It is the ability of the user to specify objects in the virtual environment for subsequent actions [3]. The literature is rich in immediate selection techniques; however, this class of technique is exposed to problems of accuracy, ambiguity and complexity [4].…”
Section: Introductionmentioning
confidence: 99%
“…Fitts' Law is the underlying principle of how difficult selection is when the target is static, and is used extensively to judge various selection techniques [11]. Some have even gone so far as to attempt to computationally define what a selection technique should be [13].…”
Section: Related Workmentioning
confidence: 99%