2005
DOI: 10.1145/1070838.1070840
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Immersive authoring

Abstract: Users experience and verify immersive content firsthand while creating it within the same virtual environment.

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Cited by 65 publications
(5 citation statements)
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“…Because the variable states and data flows of a program are visualized, visual programming is often used in educational environments to help students understand relatively difficult concepts Tamilselvam et al (2019); Pinto-Llorente et al (2016); Krishnamoorthy and Kapila (2016). Visualization and immediate feedback in a VPS matches with the graphical interface concept of What-You-eXperience-Is-What-You-Get (WYXIWYG) Lee et al (2005). In an ideal VR authoring tool, the creator would immediately see and experience the output during the creation process.…”
Section: Visual Programming For Vr Authoringmentioning
confidence: 99%
“…Because the variable states and data flows of a program are visualized, visual programming is often used in educational environments to help students understand relatively difficult concepts Tamilselvam et al (2019); Pinto-Llorente et al (2016); Krishnamoorthy and Kapila (2016). Visualization and immediate feedback in a VPS matches with the graphical interface concept of What-You-eXperience-Is-What-You-Get (WYXIWYG) Lee et al (2005). In an ideal VR authoring tool, the creator would immediately see and experience the output during the creation process.…”
Section: Visual Programming For Vr Authoringmentioning
confidence: 99%
“…Other tools focus on supporting the low to medium fdelity prototyping stages of application development with reduced to non-required programming skills (e.g. Pronto [52], ProtoAR [61], GestureWiz [73], iaTAR [50,51], PowerSpace [43], ARVIKA [34], Adobe Aero, wiarframe, Microsoft Maquette, and Reality Composer).…”
Section: Ar/vr Authoring Toolsmentioning
confidence: 99%
“…However, based on our fndings, this diferentiation between design space and application space is still imposed by authoring tools used in practice. In contrast to that, current trends in AR/VR authoring tool development, for example Nebeling et al [60] and Leiva et al [52], follow the "What You Experience is What You Get" (WYXIWYG) Editor principle from Lee et al [49][50][51], who proposed an immersive authoring tool for concurrent content creation and validation in the application space. WYXISWYG leans on the "what you see is what you get" approach of todays' graphical user interface editor prototyping tools.…”
Section: Design Implications For Future Prototyping and Authoring Toolsmentioning
confidence: 99%
“…However, this approach creates a potential gap between the design and final result. With iaTAR [24], Lee et al propose that authoring be done directly using the AR device, allowing users to directly experience their application. They defined this concept as WYXIWYG: What You eXperience Is What You Get.…”
Section: Ar Authoringmentioning
confidence: 99%