Third IEEE and ACM International Symposium on Mixed and Augmented Reality
DOI: 10.1109/ismar.2004.34
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Immersive Authoring of Tangible Augmented Reality Applications

Abstract: In this paper we suggest a new approach for authoring tangible augmented reality applications, called 'immersive authoring.' The approach allows the user to carry out the authoring tasks within the AR application being built, so that the development and testing of the application can be done concurrently throughout the development process. We describe the functionalities and the interaction design for the proposed authoring system that are specifically targeted for intuitive specification of scenes and various… Show more

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Cited by 153 publications
(54 citation statements)
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References 19 publications
(18 reference statements)
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“…Cramer et al [23] suggested that while transparency improved users' meta-competence (awareness of their own competence), it may have actually interfered with improving their competence. Lee et al [24] suggested some benefits for transparency in an authoring tool, but transparency was confounded with other design characteristics, so it was not entirely clear if the benefit was due specifically to transparency. The literature review in [6] identified several studies of transparency that did show beneficial results, and one study indicating that different methods of providing transparency (e.g., causal-loop diagrams, hierarchical-tree diagrams, block diagrams) were differentially effective.…”
Section: Introductionmentioning
confidence: 99%
“…Cramer et al [23] suggested that while transparency improved users' meta-competence (awareness of their own competence), it may have actually interfered with improving their competence. Lee et al [24] suggested some benefits for transparency in an authoring tool, but transparency was confounded with other design characteristics, so it was not entirely clear if the benefit was due specifically to transparency. The literature review in [6] identified several studies of transparency that did show beneficial results, and one study indicating that different methods of providing transparency (e.g., causal-loop diagrams, hierarchical-tree diagrams, block diagrams) were differentially effective.…”
Section: Introductionmentioning
confidence: 99%
“…The tools in [4] and [6] allow users to arrange content into AR presentations. Lee et al [9] demonstrated authoring from within AR. However, these tools have focused on how to manipulate 3D models and assembly of AR * e-mail: hartmut.seichter@hitlabnz.org † e-mail: julian.looser@hitlabnz.org ‡ e-mail: mark.billinghurst@hitlabnz.org scenes, but do not support prototyping of interactivity in the AR environment.…”
Section: Related Workmentioning
confidence: 99%
“…One of the main benefits of AR gaming is the ability to manipulate 3D objects in the environment directly to make possible innovative and intuitive user interface [20]. This capability can greatly enhance the 3D game experience.…”
Section: User Interfacementioning
confidence: 99%