2011 IEEE 11th International Conference on Advanced Learning Technologies 2011
DOI: 10.1109/icalt.2011.9
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A 3D Virtual Classroom Simulation for Supporting School Teachers Training Based on Synectics - "Making the Strange Familiar"

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Cited by 9 publications
(5 citation statements)
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“…If synectics is packaged with a simulation, it can help teach abstract concepts in real life. So that besides helping to streamline learning, it also helps students achieve learning goals (Kallonis & Sampson, 2011). Thus, the physics learning model based on synectic can maximize learning outcomes that direct students to thinking skills, so it can be recommended to improve problem-solving skills.…”
Section: Discussionmentioning
confidence: 99%
“…If synectics is packaged with a simulation, it can help teach abstract concepts in real life. So that besides helping to streamline learning, it also helps students achieve learning goals (Kallonis & Sampson, 2011). Thus, the physics learning model based on synectic can maximize learning outcomes that direct students to thinking skills, so it can be recommended to improve problem-solving skills.…”
Section: Discussionmentioning
confidence: 99%
“…Besides these, examples of other papers present a utilization of SLOODLE® that may be mentioned in Kotsilieris and Dimopoulou , Guomin and Kallonis and Sampson , Konstantinidis et al , Yasar and Adiguzel , and Livingstone and Kemp .…”
Section: Related Workmentioning
confidence: 99%
“…It is true that in the field of serious games there are already initiatives for the interconnection with systems like MOOCs, PLEs, VLEs, Learning Analytics platforms, etc. [28][29][30][31][32][33], but in the realm of virtual worlds there are not many such initiatives [34], since a review of the current literature reveals that there is a tendency in the approach to proposals for the integration of different systems like VLEs, PLEs, architectures and applications together with Virtual Worlds [28,[35][36][37][38][39], but not with systems that analyze the performance of students within virtual practicals, or analyzing (however basic it may even be considered) the interaction and the evidences collected from student usage of 3D learning scenarios and practices. The literature mainly describes the interconnection of Virtual Worlds environments like OpenSim or Second Life with widespread platforms in the current teaching (Moodle, mainly) by using Sloodle and other platforms, so that these 3D environments extend their horizons of educational usage based on the support of systems and platforms where teachers already perform constant work creating materials and using them as an aid to teaching.…”
Section: A Is This Proposal Innovative?mentioning
confidence: 99%