2016
DOI: 10.1109/rita.2016.2589719
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Usalpharma: A Software Architecture to Support Learning in Virtual Worlds

Abstract: This paper explains how a software architecture was planned, designed and implemented to help in the support of eLearning activities within a virtual laboratory inside the Second Life Virtual World. It delves into the problems related to this kind of systems and architectures and detects the possible benefits they could provide to eLearning processes. The paper shows how the software engineering principles and procedures are applied in order to solve problems like data gathering from Virtual Worlds, data analy… Show more

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Cited by 10 publications
(6 citation statements)
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“…A factor that may have influenced this number was the focus to apply digital serious games to patient care. It is worth mentioning that there are studies on digital serious games in other areas of pharmacy education (such as drug production) (Cruz-Benito et al, 2016; Dudzinski et al, 2013; Ee et al, 2018; Wang et al, 2016) that were excluded from this review. Thus, given its purpose, the number of included studies may not reflect the use of digital serious games in other areas of pharmacy education.…”
Section: Discussionmentioning
confidence: 99%
“…A factor that may have influenced this number was the focus to apply digital serious games to patient care. It is worth mentioning that there are studies on digital serious games in other areas of pharmacy education (such as drug production) (Cruz-Benito et al, 2016; Dudzinski et al, 2013; Ee et al, 2018; Wang et al, 2016) that were excluded from this review. Thus, given its purpose, the number of included studies may not reflect the use of digital serious games in other areas of pharmacy education.…”
Section: Discussionmentioning
confidence: 99%
“…In comparison to other VW solutions [16,17,23], our platform does not require additional hardware interfaces for motion capture or cameras for tracking users. Moreover, our solution provides synchronized multi-user interaction in the collaborative environment and 3D photorealistic rendering.…”
Section: Technology Evaluation Methodsmentioning
confidence: 99%
“…The users made various decisions during the testing process and based on the results after the evaluation, the authors concluded that the simulation was not yet ready to replace the real-world training. Cruz-Benito et al [17] introduced a Usalpharma software architecture for learning inside VWs. Usalpharma was a cloud-based architecture with the purpose to extend and enhance the training environments based on VWs.…”
Section: Related Workmentioning
confidence: 99%
“…The need to obtain information on how students interact with e-learning platforms is the subject of study [47]. In this article, the authors present a service-based architecture and deployed in the cloud to obtain, analyze and present information obtained from distance learning environments, for example Virtual Worlds.…”
Section: State Of the Artmentioning
confidence: 99%