This study aims to analyze the challenges of industrial work in the industrial revolution 5.0 towards the grade point average (GPA) for electronic engineering education students. This study was conducted in accordance with the development of the industrial world with the entry of the 5.0 industrial revolution and the demands of the world of education that must be met to improve the quality of graduates. The research objects are Electronics Engineering Students’. Sampling in this study uses the Slovin formula. A total of 75 students were involved in this study, with a sample of 43 people. To analyze the research data uses SPSS Version 20. The result shows that (1) industrial work motivation has a positive and significant on students’ grade point average (GPA) of electronics engineering students’ (2) work readiness in the industry has a positive and significant on students’ grade point average (GPA) of electronics engineering students’ (3) industrial work motivation and work readiness in the industry together have a significant on students’ grade point average (GPA) of electronics engineering students’.
Penelitian ini bertujuan untuk membuat sistem monitor kebakaran jarak jauh berbasis android dengan sistem Internet of Things (IoT). Dengan sistem ini perangkat bisa berkomunikasi menerima dan mengirin data. Proses penelitian ini dirancang dengan sistem pengamanan rumah yang terdiri dari NodeMCU dan sensor suhu yang dikoneksikan dengan internet. Jenis penelitian yang digunakan adalah penelitian eksperimental (Experimental Research). Dengan sistem IOT yang dapat mempercepat pengiriman data, informasi kebakaran yang dikirim dapat diketahui lebih cepat oleh user. Hasil penelitian ini merupakan implementasi dari perancangan sistem monitoring kebakaran dimana data yang dikirim dari kedua client yang berupa pesan dari data sensor dan sistem sensor suhu akan bekerja bila suhu lebih besar dari 37°C maka android memberi peringatan bahwa terjadi kebakaran. Pada suhu lebih besar dari 42°C modul relay akan bekerja dan menghidupkan pompa air untuk memadamkan api.Kata kunci : NodeMCU, Sensor Kebakaran, Android, Internet Of Things
The purpose of this research is to know the effect of Project-Based Learning to student’s learning outcomes on Dynamic Web Programming subject of class XI Software Engineering in SMK Negeri 2 Padang Panjang. The Type of this research is quasi experimental design. By using post-test only design, this experiment has explained that average value of experiment class is about 77.72, better that average value of control class about 70.65. Hypothetic testing has shown that t value of 3.73 is bigger that t table of 1.67. It means that H0 is rejected and yielding of result and conclusion how PjBL can improve student’s learning outcomes. However, this research has proven that PjBL is more effective and significant to increase student’s learning outcomes rather than conventional method, especially on Dynamic Web Programming subject. Keyword : Project-Based Learning, Learning Outcomes, Dynamics Web Programming
Instructive frameworks normally utilize old-style strategies for execution assessment. In this framework, understudy execution relies upon Quiz outcomes and is assessed uniquely as progress or disappointment. Elective, non-traditional execution assessment strategies might be utilized, like fuzzy rationale, a numerical procedure of set-hypothesis that can be applied to many types of dynamic remembering research for designing and man-made brainpower. This review proposes another presentation assessment technique dependent on fuzzy rationale frameworks. Understudy execution of Control Technique Laboratory in University State of Padang Technical Education Faculty, electronics engineering Department, was done with fuzzy rationale and it was contrasted and old-style assessing strategy. Study Quizs are notes in which twenty understudies took the control procedure lab course. Assessment of the outcomes showed varieties among the traditional and fuzzy rationale techniques. In spite of the fact that exhibition assessment utilizing fuzzy rationale is confounded and requires extra programming, it gives some assessment benefits. fuzzy rationale assessment is adaptable and gives numerous assessment alternatives, while the old-style strategy holds fast to consistent numerical estimation. At the implementation stage, the instructor liable for the lab implementation can alter the scopes of participation capacities and rules, allowing non-homogenous yet adaptable and target execution assessment.
This study aims to determine the effect of media to the Discovery learning model on the subjects of Basic Electrical and Electronics class X ElectronicsTechniques odd semester SMKN 1 Sumatera Barat .This type of research is quasi experimental. Sampling using probability sampling technique using simple random sampling, The sample of research is class X Teknik Mekatronika A as experiment class media on Discovery Learning model and class X Teknik Mekatronika B as control class using Direct Instruction model. Technique of collecting data from post-test in control class and experiment class, then analyzed for homogeneity test, normality test and hypothesis test.The result of respondents class I research first obtain an average value of 84,20, while the respondents class II to get the average value of 78,93. The result of the calculation hypothesis at significance level α = 0.05 is obtained tcount > t table (2.20 >2,05), because t count > t table, then the alternative hypothesis (Ha) is received and the null hypothesis (H0) rejected. It can be concluded that both of Discovery Learning and Direct Instruction model affected the significance of the learning outcomes to result of student learning of Basic Element of Electricity and Elektronika class X in SMK Negeri
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