In this paper, we introduce the Moving Least Squares Material Point Method (MLS-MPM). MLS-MPM naturally leads to the formulation of Affine Particle-In-Cell (APIC) [Jiang et al. 2015] and Polynomial Particle-In-Cell [Fu et al. 2017] in a way that is consistent with a Galerkin-style weak form discretization of the governing equations. Additionally, it enables a new stress divergence discretization that effortlessly allows all MPM simulations to run two times faster than before. We also develop a Compatible Particle-In-Cell (CPIC) algorithm on top of MLS-MPM. Utilizing a colored distance field representation and a novel compatibility condition for particles and grid nodes, our framework enables the simulation of various new phenomena that are not previously supported by MPM, including material cutting, dynamic open boundaries, and two-way coupling with rigid bodies. MLS-MPM with CPIC is easy to implement and friendly to performance optimization.
In this paper, we introduce BiMocq 2 , an unconditionally stable, pure Eulerianbased advection scheme to efficiently preserve the advection accuracy of all physical quantities for long-term fluid simulations. Our approach is built upon the method of characteristic mapping (MCM). Instead of the costly evaluation of the temporal characteristic integral, we evolve the mapping function itself by solving an advection equation for the mappings. Dual mesh characteristics (DMC) method is adopted to more accurately update the mapping. Furthermore, to avoid visual artifacts like instant blur and temporal inconsistency introduced by re-initialization, we introduce multi-level mapping and back and forth error compensation. We conduct comprehensive 2D and 3D benchmark experiments to compare against alternative advection schemes. In particular, for the vortical flow and level set experiments, our method outperforms almost all state-of-art hybrid schemes, including FLIP, PolyPic and Particle-Level-Set, at the cost of only two Semi-Lagrangian advections. Additionally, our method does not rely on the particle-grid transfer operations, leading to a highly parallelizable pipeline. As a result, more than 45× performance acceleration can be achieved via even a straightforward porting of the code from CPU to GPU.
Dynamic fracture surrounds us in our day-to-day lives, but animating this phenomenon is notoriously difficult and only further complicated by anisotropic materials---those with underlying structures that dictate preferred fracture directions. Thus, we present AnisoMPM: a robust and general approach for animating the dynamic fracture of isotropic, transversely isotropic, and orthotropic materials. AnisoMPM has three core components: a technique for anisotropic damage evolution, methods for anisotropic elastic response, and a coupling approach. For anisotropic damage, we adopt a non-local continuum damage mechanics (CDM) geometric approach to crack modeling and augment this with structural tensors to encode material anisotropy. Furthermore, we discretize our damage evolution with explicit and implicit integration, giving a high degree of computational efficiency and flexibility. We also utilize a QR-decomposition based anisotropic constitutive model that is inversion safe, more efficient than SVD models, easy to implement, robust to extreme deformations, and that captures all aforementioned modes of anisotropy. Our elasto-damage coupling is enforced through an additive decomposition of our hyperelasticity into a tensile and compressive component in which damage is used to degrade the tensile contribution to allow for material separation. For extremely stiff fibered materials, we further introduce a novel Galerkin weak form discretization that enables embedded directional inextensibility. We present this as a hard-constrained grid velocity solve that poses an alternative to our anisotropic elasticity that is locking-free and can model very stiff materials.
Soap bubbles are widely appreciated for their fragile nature and their colorful appearance. The natural sciences and, in extension, computer graphics, have comprehensively studied the mechanical behavior of films and foams, as well as the optical properties of thin liquid layers. In this paper, we focus on the dynamics of material flow within the soap film, which results in fascinating, extremely detailed patterns. This flow is characterized by a complex coupling between surfactant concentration and Marangoni surface tension. We propose a novel chemomechanical simulation framework rooted in lubrication theory, which makes use of a custom semi-Lagrangian advection solver to enable the simulation of soap film dynamics on spherical bubbles both in free flow as well as under body forces such as gravity or external air flow. By comparing our simulated outcomes to videos of real-world soap bubbles recorded in a studio environment, we show that our framework, for the first time, closely recreates a wide range of dynamic effects that are also observed in experiment.
We propose a novel scheme for simulating two-way coupled interactions between nonlinear elastic solids and incompressible fluids. The key ingredient of this approach is a ghost matrix operator-splitting scheme for strongly coupled nonlinear elastica and incompressible fluids through the weak form of their governing equations. This leads to a stable and efficient method handling large time steps under the CFL limit while using a single monolithic solve for the coupled pressure fields, even in the case with highly nonlinear elastic solids. The use of the Material Point Method (MPM) is essential in the designing of the scheme, it not only preserves discretization consistency with the hybrid Lagrangian-Eulerian fluid solver, but also works naturally with our novel interface quadrature (IQ) discretization for free-slip boundary conditions. While traditional MPM suffers from sticky numerical artifacts, our framework naturally supports discontinuous tangential velocities at the solid-fluid interface. Our IQ discretization results in an easy-to-implement, fully particle-based treatment of the interfacial boundary, avoiding the additional complexities associated with intermediate level set or explicit mesh representations. The efficacy of the proposed scheme is verified by various challenging simulations with fluid-elastica interactions.
The simulation of large open water surface is challenging using a uniform volumetric discretization of the Navier-Stokes equations. Simulating water splashes near moving objects, which height field methods for water waves cannot capture, necessitates high resolutions. Such simulations can be carried out using the Fluid-Implicit-Particle (FLIP) method. However, the FLIP method is not efficient for the long-lasting water waves that propagate to long distances, which require sufficient depth for a correct dispersion relationship. This paper presents a new method to tackle this dilemma through an efficient hybridization of volumetric and surface-based advection-projection discretizations. We design a hybrid time-stepping algorithm that combines a FLIP domain and an adaptively remeshed Boundary Element Method (BEM) domain for the incompressible Euler equations. The resulting framework captures the detailed water splashes near moving objects with the FLIP method, and produces convincing water waves with correct dispersion relationships at modest additional costs.
This paper introduces a new weighting scheme for particle-grid transfers that generates hybrid Lagrangian/Eulerian fluid simulations with uniform particle distributions and precise volume control. At its core, our approach reformulates the construction of Power Particles [de Goes et al. 2015] by computing volume-constrained density kernels. We employ these optimized kernels as particle domains within the Generalized Interpolation Material Point method (GIMP) in order to incorporate Power Particles into the Particle-In-Cell framework, hence the name the Power Particle-In-Cell method. We address the construction of volume-constrained density kernels as a regularized optimal transportation problem and describe an iterative solver based on localized Gaussian convolutions that leads to a significant performance speedup compared to [de Goes et al. 2015]. We also present novel extensions for handling free surfaces and solid obstacles that bypass the need for cell clipping and ghost particles. We demonstrate the advantages of our transfer weights by improving hybrid schemes for fluid simulation such as the Fluid Implicit Particle (FLIP) method and the Affine Particle-In-Cell (APIC) method with volume preservation and robustness to varying particle-per-cell ratio, while retaining low numerical dissipation, conserving linear and angular momenta, and avoiding particle reseeding or post-process relaxations.
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