“…The Material Point Method (MPM) family of discretizations [SCS94], such as Fluid Implicit Particle (FLIP) [BKR88] and Particle‐in‐Cell (PIC) [SZS95], emerged as an effective choice for simulating various materials and gained popularity in visual effects (VFX) for providing high‐fidelity physics simulations of snow [SSC * 13], sand [KGP * 16, DBD16], phase change [SSJ * 14, GWW * 18], viscoelasticity [RGJ * 15, YSB * 15, SH * 21], viscoplasticity [FLGJ19], elastoplasticity [GTJS17], fluid structure interactions [FQL * 20], fracture [WFL * 19, HJST13], fluid‐sediment mixtures [TGK * 17, GPH * 18], baking and cooking [DHW * 19], and diffusion‐driven phenomena [XSH * 20]. In contrast to Lagrangian mesh‐based methods, such as the Finite Element Method (FEM) [ZTNZ77,SB12], and pure particle‐based methods, such as Smoothed Particle Hydrodynamics (SPH) [DG96, LLZ08], MPM merges the advantages of both Lagrangian and Eulerian approaches and automatically supports dynamic topology changes such as material splitting and merging.…”