2021
DOI: 10.1145/3478513.3480495
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Ships, splashes, and waves on a vast ocean

Abstract: The simulation of large open water surface is challenging using a uniform volumetric discretization of the Navier-Stokes equations. Simulating water splashes near moving objects, which height field methods for water waves cannot capture, necessitates high resolutions. Such simulations can be carried out using the Fluid-Implicit-Particle (FLIP) method. However, the FLIP method is not efficient for the long-lasting water waves that propagate to long distances, which require sufficient depth for a correct dispers… Show more

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Cited by 14 publications
(5 citation statements)
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“…Discussion about previous work : The recent article from Huang et al [HQT*21] achieves impressive results by coupling a FLIP simulation with a Boundary Element Method (BEM). Our approach uses fundamental solutions instead of BEM to couple the 2D and 3D domain, leading to significantly different practical consequences.…”
Section: Resultsmentioning
confidence: 99%
See 1 more Smart Citation
“…Discussion about previous work : The recent article from Huang et al [HQT*21] achieves impressive results by coupling a FLIP simulation with a Boundary Element Method (BEM). Our approach uses fundamental solutions instead of BEM to couple the 2D and 3D domain, leading to significantly different practical consequences.…”
Section: Resultsmentioning
confidence: 99%
“…Thuerey et al [TRS06] combines 3D and 2D simulations based on the Lattice Boltzmann method, while Thuerey et al [TMSG07] and Chentanez et al [CM10] use a wave solver on a 2D grid and add 3D details where appropriate. Chentanez et al [CMK15] couples a 3D particle‐based simulation with a 2D shallow water simulation for large open scenes, and Huang et al [HQT*21] combines a FLIP‐based fluid solver with a surface‐only liquid solver using boundary elements.…”
Section: State Of the Artmentioning
confidence: 99%
“…However, these methods are time-consuming in large scenes. To reduce the cost of simulating a massive range of fluid, methods have been proposed to simulate only a small range of fluid [4], or the surface of the fluid [5,13] to produce a faster approximation by avoiding high computational cost in 3D volumetric solvers. Although these works achieve amazing simulation effects, they are still limited to synthetic scenarios due to scene-specific modelling.…”
Section: Fluid Simulationmentioning
confidence: 99%
“…Coarsening the interior elements is a commonly used method. Besides, the Boundary Element Method (BEM) [James and Pai 1999] is another practical way to enhance the details of simulation [Hahn and Wojtan 2015;Huang et al 2021;Keeler and Bridson 2015]. For all methods above, parallelization on multi-GPUs is essential to increasing the upper bound of the simulation scale [Gao et al 2018;Liu et al 2016;Wang et al 2020;Wu et al 2015].…”
Section: Related Workmentioning
confidence: 99%