This work examines whether pseudo-haptic experiences can be achieved using a game controller without motion tracking. For this purpose, we implemented a virtual hand manipulation method that uses the controller's analog stick. We compared the method's pseudo-haptic experience to that of the conventional approach of using a hand-held motion controller. The results suggest that our analog stick manipulation can present pseudo-weight sensations in a similar way to the conventional approach. This means that interaction designers and users can also choose to utilize analog stick manipulation for pseudo-haptic experiences, as an alternative to motion controllers.
In the context of the IEEE VR 2022 3DUI Contest entitled "Arts, Science, Information, and Knowledge -Visualized and Interacted", this paper presents a VR application to highlight the usage of the rubber slider metaphor. The rubber slider is an augmentation of usual 2D slider controls where users can bend the slider axis in order to control an additional degree of freedom value in the application. This demonstration immerses users in a Virtual Environment where they will be able to explore a database of art pieces geolocated on a 3D earth model and their corresponding art movements displayed on a timeline interface.
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