2020 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW) 2020
DOI: 10.1109/vrw50115.2020.00282
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Martial Arts Training in Virtual Reality with Full-body Tracking and Physically Simulated Opponents

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Cited by 11 publications
(4 citation statements)
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“…The predicted data space is nearly infinite. Therefore, GPR can be used to represent the nonlinear input-output mapping, such as martial arts tracking [ 9 ]. The machine learning problem can be expressed as there is a specific dependence between the known variable y and the input x .…”
Section: Machine Learning Methods In Wushu Artsmentioning
confidence: 99%
“…The predicted data space is nearly infinite. Therefore, GPR can be used to represent the nonlinear input-output mapping, such as martial arts tracking [ 9 ]. The machine learning problem can be expressed as there is a specific dependence between the known variable y and the input x .…”
Section: Machine Learning Methods In Wushu Artsmentioning
confidence: 99%
“…For instance, [69] uses computer vision techniques and transports the individual to the monitor or screen making use of background subtraction techniques [70]. In turn, [71] also creates the avatar of the person to be introduced into the virtual reality and, thus, be able to practice martial arts in front of virtual enemies that are watched through VR glasses, but in this case, body sensors are used to monitor the movements.…”
Section: Related Workmentioning
confidence: 99%
“…However, these methods have shortcomings: (1) Digital teaching still relies on "observation," lacking participation for dance students, leading to ineffective learning. (2) The use of high-definition depth cameras with motion sensors is hindered by expensive, non-portable equipment and sensitivity to environmental conditions [6,7], limiting Dunhuang dance promotion.…”
Section: Introductionmentioning
confidence: 99%