ABSTRACT This study was conducted with the aims of (1) developing teaching materials to write short with storyboard media on high school students; (2) make a lesson plan of writing short story with storyboard media at grade X of high school students; (3) implementation of writing short story with storyboard media at rade X of high school students; (4) knowing the effectiveness of teaching materials in writing short story by using storyboard media at grade X of high school students. This study need a development research method adapted from the Borg and Gall development model with 10 stages beginning with needs analysis, planning, initial product development, initial product revision, product trial, product revision, small field trial, revision product, operational field test (large group), final product revision, and product dissemination and implementation. Based on the data analysis, it was concluded that the teaching materials to write a short story with the developed storyboard media was considered feasible and effective to be used as teaching materials for Bahasa Indonesia at Grade X of high school students. ABSTRAK Penelitian ini dilakukan dengan tujuan: (1) mengembangkan bahan ajar menulis cerpen dengan media storyboard pada siswa kelas X SMA, (2) membuat perencanaan pembelajaran menulis cerpen dengan media storyboard pada siswa kelas X SMA; (3) pelaksanaan pembelajaran menulis cerpen dengan media storyboard pada siswa kelas X SMA; (4) mengetahui keefektifan bahan ajar menulis cerpen dengan media storyboard pada siswa kelas X SMA. Penelitian ini menggunakan metode penelitian pengembangan yang diadaptasi dari model pengembangan Borg & Gall dengan 10 tahapan yang diawali dengan analisis kebutuhan, perencanaan, pengembangan produk awal, revisi produk awal, uji coba produk, revisi produk, uji coba lapangan utama (kelompok kecil), revisi produk, uji lapangan operasional (kelompok besar), revisi produk akhir, dan diseminasi dan implementasi produk. Berdasarkan analisis data, disimpulkan bahwa bahan ajar menulis cerpen dengan media storyboard yang dikembangkan dinyatakan layak dan efektif digunakan sebagai bahan ajar bahasa Indonesia kelas X SMA.
This study aims to develop text learning materials to write complex procedures with learning discovery learning model using audio visual media (video). The research form used is research and development method (R&D). The design used in the research and development of this teaching material adopted from Borg and Gall design model. This development research was conducted in SMA. The result of validation of this teaching material proved to be valid with the average of validation of content (material) 82% said valid, validation of 100% validity of the linguist, and the validation result of the media expert on the 93% video assessment stated very valid and on the handbook rating 84% students stated very valid. The results of the class XI test of SMA showed 86% stated very valid. From the result of data analysis through t-test formula yield Thitung (13,68)> ttabel (1,703), so there is cognitive difference between before and after student use instructional material developed in book with learning discovery learning modeling using audio-visual media with material text of complex class XI procedures. Then the results of the development that has been done to improve student learning outcomes.
Poetry appreciation, one of the literature learnings in Senior High School (SMA), is a subject that has the most important part to establish students’ intuition and introduce literature as one of Indonesia's Cultures. Poetry appreciation teaching, which is one of the literature learnings given by teachers in the 2013 Curriculum nowadays, is expected to be the bridge that connects the students’ mindset and the learning purpose. This study is a kind of Research and Development. According to the study, the researcher finds some conclusions. First, the process of developing interactive teaching materials by using ‘POST’ audiovisual media product planning takes some steps (1) data researching and collecting, and (2) product planning, (3) product developing, (4) initial trial, (5) trial result revision, (6) field trial, (7) field trial result product improvement, (8) implementation field test, (9) final product improvement, (10) dissemination and implementation to produce learning CD as teaching materials. Second, the implementation of interactive teaching materials by using ‘POST’ audiovisual media application in poetry appreciation learning which produces CD is obtained through some process: (1) learning implementation, (2) observation, (3) questionnaire. Third, the product practicality of interactive teaching materials by using ‘POST’ audiovisual media is obtained from the score of lesson plan implementation analysis result which shows 93% and the students’ response seen from observation and questionnaire. Fourth, the product effectiveness of interactive teaching materials by using ‘POST’ audiovisual media is obtained from the advance individual trial score and the students’ activity.
Learning method, especially at fabel writing is less less variative; as a result, learning process cannot explore students’ writing skill. Therefore, the writer found that it needs to do the synectics learning method development in writing skill learning. This research purpose is to develop the synectics method development in writing learning process. This research uses research and Development (R&D) method, which is stated by Brog and Gall that it consists of ten steps of source development, which in this research, is VII grade students of SMP Muhammadiyah 1 Balikpapan. Data collection is done by doing the questionnaire, observing, interviewing and documenting. This learning method development is declared very feasible by three validators; material expert validator, media expert validator and learning pratitioner. Based on test result, the synectics model can imrpove the students’ score through the test process. The observation result of the learning activity is done by observer I and II and is declared very good.
When students are given assignments, sometimes some students do not respond. In fact, teachers have not provided creative learning innovations to students. As a result, the teacher's instructions do not do the task. The study aims to describe the use of Google Classroom applications to attract and train students' skills in writing literacy in Indonesian learning, particularly writing anecdotal texts. The method used in this study is qualitative as for obtaining the data by conducting in-depth interviews using a recording device, then collecting data through a questionnaire to get valid data from students. The subject of this study was a student of class X SMK Negeri Samarinda consisting of the high, medium, and low achievement. The results showed that students are happy to use classroom applications as a medium of learning anecdotal text because they can write creatively and want the application to remain used to share ideas. However, the use of classroom applications also requires a good internet network.
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