Technology is an important part of human life. Gadgets are a kind of technology that most widely used by humans. Theseinclude smartphones, tablets, iphone, blackberries, laptops and more others. Not only used for communication, gadgetsalso become a trend in today's cultures for life and knowledge. All information and daily activities such as shopping, payment and entertainment are provided by this device. Users of gadgets are very heterogeneous, from old peopleto young child. Many researchers believe that the use of gadgets can have an impact on the growth and development of early childhood. This paper presents the impact gadget usage in early childhood and it also describes parent's role to prevent children from the negative effects of gadget usage.
This study aims to develop an interactive e-learning based learning model assisted by the Edmodo program in the instructional Design Course, this research is expected to produce (1) produce e-learning based interactive learning model that are feasible to use, easy to learn and can be used for individual learning and learning material that refers to the competencies that have been set, (2) to find out the result of the implementation of e-learning based. Interactive Learning Model in instructional design cources and the right strategies used in instructional design learning, (3) to determine the effectiveness of e-learning interactive Learning Models learning develop in instructional design cources as well as to find out effective and efficient interactive learning models. This research was conducted in the State University of Medan Post Graduate, Education Technology Study Program in 2016 until 2018. The target populationwas all student who were receiving Instructional Desgncources. The Sampling technique used in Cluster Random Sampling. To achieve this research, the overall research uses research and development methods by following the steps of the preliminary survey, media planning, media testing, media testing, media validation and socialization. This research was carried out in there stages 2017 is a research in the second year at the Validation stage. Validation carried out includes validation of media experts and design and material experts. In validation to validation by experts, individual valudation was also carried out on 3 students, then group validation of 5 students after improving individual validation result. After that the validation is done on the actual class.
This study aims to: to analyze the profile of fine motor development achievement in children of island (5-6 years old) in teulaga tujuh langsa village. This research uses a qualitative approach with descriptive analysis. The data analyzed are the results of interviews by parents, and the results of observations of children in Teulaga Tujuh Langsa Village. The results of research conducted on the profile of fine motor performance of island children aged 5-6 years can be concluded that the achievement of fine motor development of children in the village of Teulaga Tujuh has developed in accordance with the 6 stages of achievement of fine motor development of children aged 5-6 years. His accomplishments include drawing according to patterns, imitating shapes, using stationery, cutting, sticking and expressing something with movement.
Abstract-This research is a continuation of previous research. The result of previous research was character education model in Unimed. This research studied about the effectiveness of the model. Validity of components of the character education model including accompanying instruments for data gathering were evaluated before evaluating the effectiveness of the model. Research method used in this research was descriptive method. The result of this study showed that the character education model from previous research are needed to be revised.
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