How groups of cooperative foragers can achieve efficient and robust collective foraging is of interest both to biologists studying social insects and engineers designing swarm robotics systems. Of particular interest are distance-quality trade-offs and swarm-size-dependent foraging strategies. Here, we present a collective foraging system based on virtual pheromones, tested in simulation and in swarms of up to 200 physical robots. Our individual agent controllers are highly simplified, as they are based on binary pheromone sensors. Despite being simple, our individual controllers are able to reproduce classical foraging experiments conducted with more capable real ants that sense pheromone concentration and follow its gradient. One key feature of our controllers is a control parameter which balances the trade-off between distance selectivity and quality selectivity of individual foragers. We construct an optimal foraging theory model that accounts for distance and quality of resources, as well as overcrowding, and predicts a swarm-size-dependent strategy. We test swarms implementing our controllers against our optimality model and find that, for moderate swarm sizes, they can be parameterised to approximate the optimal foraging strategy. This study demonstrates the sufficiency of simple individual agent rules to generate sophisticated collective foraging behaviour.
Large swarms of simple autonomous robots can be employed to find objects clustered at random locations, and transport them to a central depot. This solution offers system parallelisation through concurrent environment exploration and object collection by several robots, but it also introduces the challenge of robot coordination. Inspired by ants' foraging behaviour, we successfully tackle robot swarm coordination through indirect stigmergic communication in the form of virtual pheromone trails. We design and implement a robot swarm composed of up to 100 Kilobots using the recent technology Augmented Reality for Kilobots (ARK). Using pheromone trails, our memoryless robots rediscover object sources that have been located previously. The emerging collective dynamics show a throughput inversely proportional to the source distance. We assume environments with multiple sources, each providing objects of different qualities, and we investigate how the robot swarm balances the quality-distance trade-off by using quality-sensitive pheromone trails. To our knowledge this work represents the largest robotic experiment in stigmergic foraging, and is the first complete demonstration of ARK, showcasing the set of unique functionalities it provides.
2021). Three-dimensional single framework multi-component lattice Boltzmann equation method for vesicle hydrodynamics. Physics of Fluids, 33 (7), 077110.
We validate the chromo-dynamic multi-component lattice Boltzmann equation (MCLBE) simulation for immiscible fluids with a density contrast against analytical results for complex flow geometries, with particular emphasis on the fundamentals of the method, i.e. compliance with inter-facial boundary conditions of continuum hydrodynamics. To achieve the necessary regimes for the chosen validations, we develop, from a three-dimensional, axially-symmetric flow formulation, a novel, two-dimensional, pseudo Cartesian, MCLBE scheme. This requires the inclusion in lattice Boltzmann methodology of a continuously distributed source and a velocity-dependent force density (here, the metric force terms of the cylindrical Navier–Stokes equations). Specifically, we apply our model to the problem of flow past a spherical liquid drop in Re = 0, Ca regime and, also, flow past a lightly deformed drop. The resulting simulation data, once corrected for the simulation’s inter-facial micro-current (using a method we also advance herein, based on freezing the phase field) show good agreement with theory over a small range of density contrasts. In particular, our data extend verified compliance with the kinematic condition from flat (Burgin et al 2019 Phys. Rev. E 100 043310) to the case of curved fluid–fluid interfaces. More generally, our results indicate a route to eliminate the influence of the inter-facial micro-current.
This paper presents an analysis of the energy consumption of a continuous flow ohmic heater (CFOH) with advanced process controls for heating operations in the food and drinks industry. The study was carried out by using operational data collected from a CFOH pilot plant that was designed and constructed at the National Centre of Excellence for Food Engineering (NCEFE), Sheffield Hallam University. The CFOH is controlled by a PC and includes an onboard Programmable Logic Controller (PLC) and a Human Machine Interface (HMI) so that it can be operated as a stand-alone unit with basic on/off and power setting control but without any advanced control features. The technical solution presented in this paper for heating foods demonstrates significant energy saving compared with conventional heating methods. Using the CFOH, the electric current generated in the food products by the Joule effect produces a rapid temperature increase with very high energy efficiency. This technique eliminates the low efficiency of heat transfer from the surface of vessels typically used to heat and cook food products. The analysis presented in this paper describes the energy consumption of the CFOH and compares the efficiency of the CFOH when different advanced process control techniques are used. Experimental results and analysis have shown that the CFOH can achieve an energy efficiency conversion of at least 87.9%. It has also shown that the energy conversion percentage can be increased by applying advanced controllers such as model predictive control (MPC) or adaptive model predictive control (AMPC).
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