How groups of cooperative foragers can achieve efficient and robust collective foraging is of interest both to biologists studying social insects and engineers designing swarm robotics systems. Of particular interest are distance-quality trade-offs and swarm-size-dependent foraging strategies. Here, we present a collective foraging system based on virtual pheromones, tested in simulation and in swarms of up to 200 physical robots. Our individual agent controllers are highly simplified, as they are based on binary pheromone sensors. Despite being simple, our individual controllers are able to reproduce classical foraging experiments conducted with more capable real ants that sense pheromone concentration and follow its gradient. One key feature of our controllers is a control parameter which balances the trade-off between distance selectivity and quality selectivity of individual foragers. We construct an optimal foraging theory model that accounts for distance and quality of resources, as well as overcrowding, and predicts a swarm-size-dependent strategy. We test swarms implementing our controllers against our optimality model and find that, for moderate swarm sizes, they can be parameterised to approximate the optimal foraging strategy. This study demonstrates the sufficiency of simple individual agent rules to generate sophisticated collective foraging behaviour.
When ships suffer hull damage at sea, quick and effective repairs are vital. In these scenarios where even minutes make a substantial difference, repair crews need effective solutions suited to modern challenges. In this paper, we propose a self-assembly algorithm to be used by a homogeneous swarm of autonomous underwater robots to aggregate at the hull breach and use their bodies to form a patch of appropriate size to cover the hole. Our approach is inspired by existing modular robot technologies and techniques, which are used to justify the feasibility of the proposed system in this paper. We test the ability of the agents to form a patch for various breach sizes and locations and investigate the effect of varying population density. The system is verified within the two-dimensional Netlogo simulation environment and shows how the system performance can be quantified in relation to the sizes of the breach and the swarm. The methodology and simulation results illustrate that the swarm robot approach presented in this paper forms an important contribution to the emergency ship hull repair scenario and compares advantageously against the traditional shoring methods. We conclude by suggesting how the approach may be extended to a three-dimensional domain to aid real-time implementation in the future.
Swarm intelligence is the study of natural biological systems with the ability to transform simple local interactions into complex global behaviours. Swarm robotics takes these principles and applies them to multi-robot systems with the aim of achieving the same level of complex behaviour which can result in more robust, scalable and flexible robotic solutions than singular robot systems. This research concerns how cooperative multi-robot systems can be utilised to solve real world challenges and outperform existing techniques. The majority of this research is focused around an emergency ship hull repair scenario where a ship has taken damage and sea water is flowing into the hull, decreasing the stability of the ship. A bespoke team of simulated robots using novel algorithms enable the robots to perform a coordinated ship hull inspection, allowing the robots to locate the damage faster than a similarly sized uncoordinated team of robots. Following this investigation, a method is presented by which the same team of robots can use self-assembly to form a structure, using their own bodies as material, to cover and repair the hole in the ship hull, halting the ingress of sea water. The results from a collaborative nature-inspired scenario are also presented in which a swarm of simple robots are tasked with foraging within an initially unexplored bounded arena. Many of the behaviours implemented in swarm robotics are inspired by biological swarms including their goals such as optimal distribution within environments. In this scenario, there are multiple items of varying quality which can be collected from different sources in the area to be returned to a central depot. The aim of this study is to imbue the robot swarm with a behaviour that will allow them to achieve the most optimal foraging strategy similar to those observed in more complex biological systems such as ants. The author’s main contribution to this study is the implementation of an obstacle avoidance behaviour which allows the swarm of robots to behave more similarly to systems of higher complexity.
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