A meta-analysis assessed whether exposure to information is guided by
defense or accuracy motives. The studies examined information preferences in
relation to attitudes, beliefs, and behaviors in situations that provided
choices between congenial information, which supported participants'
pre-existing attitudes, beliefs, or behaviors, and uncongenial information,
which challenged these tendencies. Analyses indicated a moderate preference for
congenial over uncongenial information (d. = 0.36). As
predicted, this congeniality bias was moderated by variables that affect the
strength of participants' defense motivation and accuracy motivation. In support
of the importance of defense motivation, the congeniality bias was weaker when
participants' attitudes, beliefs, or behaviors were supported prior to
information selection, when participants' attitudes, beliefs, or behaviors were
not relevant to their values or not held with conviction, when the available
information was low in quality, when participants' closed-mindedness was low,
and when their confidence in the attitude, belief, or behavior was high. In
support of the importance of accuracy motivation, an uncongeniality bias emerged
when uncongenial information was relevant to accomplishing a current goal.
General action and inaction goals can influence the amount of motor or cognitive output irrespective of the type of behavior in question, with the same stimuli producing trivial and important motor and cognitive manifestations normally viewed as parts of different systems. A series of experiments examined the effects of instilling general action and inaction goals using word primes, such as “action” and “rest.” The first 5 experiments showed that the same stimuli influenced motor output, such as doodling on a piece of paper and eating, as well as cognitive output, such as recall and problem solving. The last 2 experiments supported the prediction that these diverse effects can result from the instigation of general action and inaction goals. Specifically, these last 2 studies confirmed that participants were motivated to achieve active or inactive states and that attaining them decreased the effects of the primes on behavior.
This research examined the hypothesis that situational achievement cues can elicit achievement or fun goals depending on chronic differences in achievement motivation. In 4 studies, chronic differences in achievement motivation were measured, and achievement-denoting words were used to influence behavior. The effects of these variables were assessed on self-report inventories, task performance, task resumption following an interruption, and the pursuit of means relevant to achieving or having fun. Findings indicated that achievement priming (vs. control priming) activated a goal to achieve and inhibited a goal to have fun in individuals with chronically high-achievement motivation but activated a goal to have fun and inhibited a goal to achieve in individuals with chronically low-achievement motivation.
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