In general, the purpose of this research is to produce physical fitness teaching materials based on traditional games. It is carried out to obtain in-depth information about: the development and application of physical fitness teaching materials based on traditional games and knowing the effectiveness, efficiency and attractiveness. This research uses a uses the Research & Development method (Borg and Gall). The instrument used in this research and development was a questionnaire used to collect data at the stage of: (1) needs analysis; (2) expert evaluation; (3) limited trials; and (4) the main test. The effectiveness of applying physical fitness teaching materials is based on this traditional game using the "t-test" technique. Before the data were analyzed, normality tests were performed on the data of the pretest and posttest results of physical fitness teaching materials using the Lilliefors test at a significant level of α = 0.05. Based on the results of the development can be concluded that: (1) By physical fitness teaching materials based on traditional games, children can learn effectively and efficiently. (2 Then, the model have developed, children are more motivated and active in following the physical education learning process in particular physical fitness material.
The purpose of this study was to create and test the effectiveness of basic athletic motion of 40 meters running based on the traditional Lahat game at the elementary school level. This research uses research and development (R&D) methods. This research has been carried out at the primary school level in Lahat Regency, South Sumatera, with the subject of small group trials totaling 20 elementary school students and large group trials of 60 elementary school students by applying 30 basic motion learning models of 40-meter athletic running based on games traditional Lahat. Based on the results of the effectiveness test with 40 elementary school students as the test subjects, the N-gain score was obtained an the average value for the experimental class was 85.04% and it can be said to be "effective". Meanwhile, the average N-gain score for the control class is 46.53% and it can be said to be "ineffective", so the products that have been developed have been proven to be feasible and effective in improving the basic movement skills of elementary school students.
Penelitian yang dilakukan bertujuan untuk mengetahui seberapa besar keefektifan model latihan passing futsal berbais small sided games di tingkat sekolah menengah atas. Jenis penelitian ini menggunakan penelitian research and development dengan jenis two group pretest-posttest design. Sampel yang digunakan dalam penelitian ini adalah atlet futsal pada siswa sekolah menengah atas yang berada di Kota Bandung. Teknik pengumpulan data yang dalam penelitian ini adalah tes dan observasi dengan metode kualitatif dan kuantitatif. Hasil penelitian yang dilakukan untuk mencari nilai efektifitas model latihan passing futsal berbasis small sided games didapatkan nilai statistik SPSS 16 pada kelompok eksperimen dengan rata-rata 7.3333 dan pada kelompok kontrol dengan mean 8.4000. Maka selisi hasil dari kelompok eskperimen dan kelompok kontrol atau mean difference =-1.06667, t-hitung =-4.547, df =58, dengan p-value = 0.000 < 0.05. Maka dapat disimpulkan bahwa terdapat perbedaan yang signifikan antara kelompok eksperimen dan kelompok kontrol. Hasil penelitian ini menunjukan bahwa model latihan passing futsal berbasis small sided games efektif digunakan dalam latihan passing futsal.
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