<p class="Standard">Penelitian ini bertujuan untuk menghasilkan produk media pembelajaran berupa media komik pembelajaran yang dapat meningkatkan motivasi belajar bahasa Indonesia dan keterampilan membaca pemahaman siswa kelas IV SD. Penelitian pengembangan ini menggunakan langkah yang dikembangkan oleh Borg & Gall. Model Pengembangan tersebut dikelompokan menjadi: (1) melakukan penelitian pendahuluan dan pengumpulan informasi, (2) melakukan perencanaan, (3) mengembangkan produk awal, (4) melakukan uji coba lapangan awal, (5) melakukan revisi produk awal untuk menyusun produk utama, (6) melakukan uji coba utama, (7) melakukan revisi produk utama untuk menyusun produk operasional, (8) melakukan uji lapangan operasional, (9) melakukan revisi produk akhir, (10) deseminasi. Subjek uji pelaksanaan lapangan pada kelas eksperimen sebanyak 27 siswa dan pada kelas kontrol sebanyak 27 siswa. Hasil penelitian menunjukkan bahwa (1) media komik pembelajaran layak digunakan dalam pembelajaran. Menurut ahli materi dan ahli media pembelajaran produk media komik<em> </em>berkategori “baik”. (2) terdapat peningkatan nilai pretest terhadap posttest motivasi belajar bahasa Indonesia dan keterampilan membaca pemahaman antara kelas kontrol dan kelas eksperimen. Keseluruhan uji dan hasil penelitian menunjukan bahwa media komik pembelajaran berpengaruh secara positif dan signifikan terhadap motivasi belajar bahasa Indonesia dan keterampilan membaca pemahaman siswa.</p><p class="Standard"><strong>Kata Kunci: </strong> media komik pembelajaran, motivasi belajar bahasa Indonesia, keterampilan membaca pemahaman</p><p class="Standard"><strong><em> </em></strong></p><p class="Standard" align="center"><strong><em>DEVELOPING COMIC BOOKS FOR STUDYING TO INCREASE MOTIVATION TO LEARN AND READING COMPREHENSION FOR THE FOURTH GRADE STUDENTS OF ELEMENTARY SCHOOL</em></strong></p><p class="Standard"> </p><p class="Standard" align="center"><strong><em>Abstract</em></strong></p><p class="Standard"><em>This research aims to : develop an comic books that is eligible for the fourth grade students of elementary school, (2) reveal the effectiveness of the developed comic books toward enchancement of student motivation to learn, and enchancement of student reading comprehension. This developmental research refers to the model from Borg & Gall, consist of (1) research & information collecting, (2) planning, (3) develop preliminary form of product, (4) preliminary field testing, (5) main product revision, (6) main field testing, (7) operational product revision, (8) operational field revision, (9) final product revision, (10) dissemination and implementation. The subject of the operational field testing consists of 27 as the experimental class and 27 students as the control class. The research finding reveals that the comic books is proper for the fourth grade students of elementary school.(1) According to the expert of the material and the expert of the educational media, the comic books product is categorized into “good”. (2) There is an increase in the pretest to posttest at control class and experimental class of motivation for study after using comic books, and reading comprehension after using comic books for study. Overall test and the results showed that the comic books take effect that positive and significant to student’s motivation to learn and student’s reading comprehension.</em></p><strong>Keywords: </strong><em>comic books for studying, motivation to learn,</em> <em>student’s reading comprehension.</em>
This development research developed one of the learning media needed during the Covid 19 pandemic, namely an electronic module which is the development of a module that is easier to use, easy to carry, concise and practical by lecturers and students. The module for Elementary School Indonesian Language and Literature Skills for PGSD students was developed so that students can better apply the language skills learning aspects of listening in their ability to synthesize. The research method used 10 steps of Borg and Gall's development research grouped into 4 procedures. The four procedures are. (1) Initial research (2) Product Development, (3) Product testing and revision, and (4) final stage. The data is obtained by analyzing the ratings by users, material experts, and media experts. The result obtained is that the feasibility value by the experts reaches a value of 90% from material experts and 89% from media experts with very valid criteria and is achieved in the second stage. Student response is very good with a score of 74.14%. Pre test results are? and the post test results after using the product being developed are 22,5%. The use of e-modules for learning is proven to improve students' listening skills and shows that this language skills learning module is feasible to use.
Tujuan penelitian ini adalah mengembangkan media pembelajaran interaktif IPA SD yang didalamnya terintegrasi pendidikan karakter peduli lingkungan dan mengetahui kualitas media pembelajaran. Penelitian ini termasuk penelitian pengembangan dengan model dari Borg dan Gall yang menggunakan 10 tahapan dalam prosesnya. Dari penelitian ini dihasilkan media pembelajaran yang berisi materi IPA kelas IV tentang peduli terhadap makhluk hidup. Muatan karakter peduli lingkungan dalam media ini digambarkan melalui ilustrasi animasi tentang urutan kejadian atas perilaku menyimpang terhadap lingkungan hutan, udara, perairan, dan tanah. Kualitas media pembelajaran yang dihasilkan memiliki tingkat kelayakan yang sangat layak setelah mendapatkan validasi dari ahli media, ahli materi, dan ahli bahasa. Hasil angket siswa dan guru juga menunjukkan hasil sangat layak sehingga media pembelajaran ini layak untuk di gunakan dalam pembelajaran.
Multimedia Interactive learning is a learning media that combines sound, visual and text elements and can interact with users. This study aims to obtain information about the development needs of interactive multimedia learning material building space and learning media formulations that need to be developed in mathematics learning material building space. The study was conducted in the form of teachers needs assessment instruments which were analyzed using qualitative descriptive. The results showed that the use of learning media as a learning resource in the mathematics learning process had been carried out in the field, but the implementation was not optimal, that are: 1) there were obstacles in the delivery of material, especially material that could not be directly observed, 2) building material including material that difficult in delivery, the teacher needs media that can visualize the building of space for fifth grade elementary school and explain in detail and correct the types of building space so that there is no misunderstanding of students in mathematics building material, 3) the format favored by children are games and tutorials.
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